Dungeons & Dragons 3.5 Play By Post Questions - Page 102 of 174

First gem activated. Ended up with the same - Page 102 - D&D / Pathfinder Archive - Posted: 13th Jan, 2017 - 4:38am

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4th Dec, 2016 - 2:15pm / Post ID: #
Avan Ohek
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Dungeons & Dragons 3.5 Play By Post Questions - Page 102

Dark Druid says...

I think you may have missed my move action to control the flaming sphere in round 9. Unless their Reflex succeeded. Oh, I forgot to include the DC should be 15 (10 + Wisdom + Spell level). Damage should be in the leader topic, or just roll 2d6 privately. The spell ends after that.

So, how many of both hobgoblins and bugbears have we defeated? How many are left?

Reconcile Edited: iCon on 4th Dec, 2016 - 2:19pm



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Post Date: 4th Dec, 2016 - 2:40pm / Post ID: #

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They saved on their reflex thus you sphere missed. I was monitoring thier saves. You know that you have defeated three bugbears and eleven hobgoblins. You know there are six more hobgoblins entangled and that the spell will be running out soon. Considering that the spell lasts for one minute per caster level thus 12 melee rounds is two minutes. So that means at round 18 your spell is over.

As far as how many are left are you going to stop fighting to try and get a accurate number of how many are left? You can guess there are at least about a dozen or more left including those entangled.

Post Date: 4th Dec, 2016 - 2:45pm / Post ID: #

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I think that quick estimate will suffice. We've just been fighting a faceless numberless mob so far, which makes it difficult to assess the situation.

Reconcile Edited: daishain on 4th Dec, 2016 - 5:41pm

5th Dec, 2016 - 12:05pm / Post ID: #
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The Wild Whisper says...

Shouldn't 2 minutes be 20 rounds, as 1 round is generally 6 seconds, and 120/6=20? I am glad that they are not just a faceless many any more, but man over a dozen left? I don't know if we can handle that many. I am going to update Albrecht and Champ's actions.



Post Date: 5th Dec, 2016 - 5:38pm / Post ID: #

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Yes you are correct. 1 round is 6 seconds thus 10 rounds per minute. Well we will have to see how well you do in the next few rounds.

9th Dec, 2016 - 12:03pm / Post ID: #
Albrecht
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The Wild Whisper says...

Did you use 2/4 attacks for regular and the other two for the AOOs, or do I need to make new rolls for the AOOs? I just want to understand what actions I am posting.



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Post Date: 9th Dec, 2016 - 4:39pm / Post ID: #

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Dungeons & Dragons 3.5 Play Post Questions - Page 102

I stopped at two rounds to allow you to get your two AOO attacks in so I can see what happens with them. I do not want a lot of AOO attacks building up.

Post Date: 13th Jan, 2017 - 4:38am / Post ID: #

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Dungeons & Dragons 3.5 Play Post Questions D&D / Pathfinder Archive - Page 102

First gem activated. Ended up with the same free room and board benefit as Txtrpg. I guess we can go off and be pitiable together the next time we're in town. tongue.gif.


 
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