Dungeons & Dragons 3.5 Play By Post Questions - Page 112 of 174

How many wands of Cure Light Wounds are available - Page 112 - D&D / Pathfinder Archive - Posted: 16th Mar, 2017 - 6:23pm

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16th Mar, 2017 - 3:33pm / Post ID: #
Albrecht
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Dungeons & Dragons 3.5 Play By Post Questions - Page 112

The Wild Whisper says...

Sorry for so many questions, just trying to figure out what to buy with my GP. Is a periapt of wisdom or Sandals of the Vagabond (Complete Champion) available in the town? What about a Incandescent Blue Ioun Stone? Finally, a Wand of Lesser Vigor?



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Post Date: 16th Mar, 2017 - 3:48pm / Post ID: #

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You find a periapt of wisdom +2 for 5,000 gp but no sandals or ioun stones. No Wand of lesser Vigor is found either.

16th Mar, 2017 - 3:54pm / Post ID: #
Albrecht
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The Wild Whisper says...

I asked in the Party Leader thread, but might as well ask here: how much time has passed between us getting back to town and the merchants telling us they will be ready tomorrow? I assume that we arrived one day and the next was spent buying everything by the others and then the merchants told us they would be ready tomorrow, so Albrecht has had enough time to go out and get his new companion and will come back at the same time that the merchants are saying they will be ready. Is this accurate?

Reconcile Edited: Alchyrogue on 16th Mar, 2017 - 3:55pm



Post Date: 16th Mar, 2017 - 3:56pm / Post ID: #

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It has been three days the morning will be the start of day four since you came back into town.

16th Mar, 2017 - 5:59pm / Post ID: #
Albrecht
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The Wild Whisper says...

I swear I will eventually figure out what I am doing with my life, but I want to confirm. You said that there was a +4 quarterstaff in the loot. The party has decided to give that Albrecht. In the DMG it says:

international QUOTE (DMG)
Masterwork double weapons incur double the masterwork cost to account for each head (+300 gp masterwork cost per head for a total of +600 gp). Double weapons have separate magical bonuses for their different heads. If randomly determined, the second head of a double weapon has the same enhancement bonus as the main head (01-50 on d%), doubling the cost of the bonus, or its enhancement bonus is one less (51-100 on d%) and it has no special abilities. All magic weapons are masterwork weapons.

This is in a footnote for randomly generating magic weapons as part of loot and whatnot. Assuming you followed this, does that mean that the quarterstaff is +4/+4 or +4/+3 (You would have to roll d% and determine)? Or is it +2/+2 (Or +3/+1) and you just called it +4 for ease of writing? Or is the +4 on one side of the quarterstaff and the other is completely unenchanted?



Post Date: 16th Mar, 2017 - 6:07pm / Post ID: #

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I view a +4 quarter staff to have a +4 enhancement to both sides other wise would have split it up wit ha +4/+2 or so. I am quite familiar with the weapons and will state them plainly unless something is off or special about them.

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16th Mar, 2017 - 6:18pm / Post ID: #
Avan Ohek
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Dungeons & Dragons 3.5 Play Post Questions - Page 112

Dark Druid says...

I hope I'm not late for item orders. I'm going to be boring and ask for:

Amulet of Health +4
Cloak of Resistance
Scrolls of Cure Light and Cure Moderate Wounds

A shame the Periapt of Wisdom shares a slot with the amulet, and that Handy Haversacks are out of stock. I will be looking to buy items to improve my Wild Shape when I get it.



16th Mar, 2017 - 6:23pm / Post ID: #
Albrecht
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Dungeons & Dragons 3.5 Play Post Questions D&D / Pathfinder Archive - Page 112

The Wild Whisper says...

How many wands of Cure Light Wounds are available in the town?

On an completely unrelated note, is there a name for this town?

Also we have discussed a bunch of things that we *will* find after we go with the merchants and return. Such as the wardrobes and chests, correct? We don't actually have that stuff yet, or did we lug it with us? Are we actually going to play out going back to the cave with the merchants or is just going to be a quick, you go there and come back? I am all for just a quick there and back if nothing of interest happens. Then we can finish out our equipment and get started on our next big adventure.

Reconcile Edited: Alchyrogue on 16th Mar, 2017 - 6:30pm




 
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