I have been working on developing his responses to each party member, thats why I went through the game and read each characters post.Now that I got at least a general idea of who each character is I can work on how Banahll will mix with them. I think it will make for some interesting party dynamics, some conflict, some surprising cohesiveness. Lets face have you ever had fun in a game where all the characters fit together like the brady bunch? I sure haven't.
The only reason I singled out Kursten is at this stage in Banahll's development she is the only one who already respresents a strong part of his personality. I like to develop my chracters by going in with only a hand full of guidelines and flesh them out in game.
In this instance, Banahll loves everything nature, borderline hates elves, and will go to the ends of the earth to hurt anyone that wantonly destroys nature, He refuses to go into cities unless left with no other choice because he is very shy about his looks but tries to hide with an in your face attitude when his looks become an issue. I'm considering having a mask made for him to hide his face but haven't decided yet.
Those are the guidelines I have created for my character. His development will be based on those few guiding factors to his choices. And then agin some rules could change. An elf could save his life at huge sacrifice to himself which would change his veiws on elves. It's all in the air right now.
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Usually to create my character back story I jsut roll my stats first, then work from there to build on those stats. In this case it was the charisma stat that was low and a high intel. I sat and thought about it for a few minutes to create a story that would explain all my stats. Then I jus ttry to stay true to that story. Easiest way I have found anyway.