For those that lost track of their experience points you should have 2,950. Since that is almost what is needed to make third level I will award all the players a extra 100 for all they have done so far. This is how it breaks down. 500 experience for the first battles with the orcs around the farms. 1,050 experience for the trip around larrys farm, the dukes place and big battle at the burning farm, with 400 more coming from the battle and caravan ride to the north town. Plus the extra 100 for treasure acquired and gaming. So if you have been here from the start you should show 3,050 experience now. Please update your sheets.
Also for those wondering about levels see this chart:
1st level 0 experience 1st feat
2nd level 1,000 experience no added feats
3rd level 3,000 experience 2nd feat
4th level 6,000 experience no added feat add one to any ability score
5th level 10,000 experience no added feat
6th level 15,000 experience 3rd feat
7th level 21,000 experience no added feat
8th level 28,000 experience no added feat add one to any ability score
9th level 36,000 experience 4th feat
10th level 45,000 experience no added feat.
Remember you class ranks can give you added bonuses. IF you do not have a players handbook you can ask here and I will give you your class stats for your level.
Wow good work, Nicely done KNtoran. Was just wondering if I also get that latest 100exp?
Namdar (JPatt)
Half-Orc / Rogue 3 / CN / Male
Base Attack Bonus: +2
Saves: Fort +1, Ref +4, Wil +2
Armor Check Penalty: -1 (if carrying full pack)
Skill Pts Gained for Level: 8 + Int Bon 0
ST: 14/+2 | Melee Attk Bon +4
DX: 13/+1 | Ranged Attk Bon +3
CN: 11/+0| AC 15/12
IQ: 11/+0 | HPT 15/15
WI: 13/+1 | INI 1/30
CH: 13/+1 | XP 3,050
STEALTH ABILITIES AND SKILLS:
*Sneak Attack (+2D6 dmg)
*Trapfinding
*Trap Sense +1
*Evasion
2 Balance
3 Climb
4 Disable Device 1pt
2 Escape
6 Hide 3pt
4 Jump 1pt
6 Move Silent 2pt
3 Open Lock
3 Slight/Hand
PCN:
*Darksight 60'
*F: Investigator
3 Listen
3 Search
4 Spot
SOC:
2 Appraise
2 Bluff
3 Diplomacy
3 Disguise
3 Gather Info
2 Intimidate
2 Perform: Act
2 Sense Motive
? Languages: Common, Orc
GEN:
1 Ride
1 Survival
2 Swim
3 Tumble 1pt
2 Use Rope
Worn/Personal: std. Lthr. +3/-1, buckler +1, scimitar D6, lg-bow D8/100', arrows 20, dagger D4, sling 6 stones, bag/caltrops, explorer outfit, belt pouch, slingbag, sack, rations/2dy, 1 lb meat/cheese/bread, waterskin/gal, tinderbox, 1 torch, 1 flask, oil, 2 sunrods, chalk and string, sealing wax, soap, Thieves' tools, coin pouch: 75pp, 260gp, 1gem/50gp, party pool: 48gp
Pack: (light warhorse/Grue), pack/bedroll/w.blanket, gr-hook, 50' silk rope, kits: disguise, climb, heal, 3 torches, tindertwig, 4 candles, hood. Lamp, 2 flsk. Oil, whetstone, sap, dagger, rations/2wk
Edited: JPatt on 16th Jul, 2010 - 1:25am
Alright this is what's new with Beast,
Equipment:
Bought long composite bow
40 arrows
Skills:
Intimidate 1 + 0 = 1
My HP : 28
I think the rest is the same.
HP: 29 + (1d12+3) = 29 + (7+3) = 29+10 = 39
BAB: +3
Fort: +3
Refl: +1
Will: +1
Eth lvl 2 druid, (was going to go fighter but changed my mind)
skills 4 -1
ride +1
handle animal +1
survival +1
Hp +9
BAB +1
fort will +1
Has Comp short bow d6+3
And wand of healing