As Pun ushers the guy forward Klar moves back and gives instructions to the man at the door about crossing his legs and so forth.
The man at the door starts to stoop as though he is going to sit but instead uses the motion to spring towards Klar while pulling out some sort of gardening tool with a sharp edge.
At that time the man under Pun's watch sees his partner's action and also attempts the same move against Pun.
Pular is interrupted from his search by all this commotion and stops unsure of what to do next as everything happens so fast.
GM: Everyone needs to use FE Combat Rolls. In the comments area of the dice make sure to list any bonuses you have for weapons / martial arts and so forth.
GM: Based on the rolls you sent.
The man by the door reacts quickly pulling out a sharp hook knife from his apron and lunges at Klar with a yell. The knife sinks deep into Klar (6HP) and he falls to the floor unconscious. The man opens his eyes big, his eyes are dilated and he sweats profusely as he says,
"I told ya I have no time for this!"
He looks at Pular with a frenzied face and starts to show him he is ready for him as well.
Pular raises his rifle in anticipation and upon seeing this the man leaps as well and knifes him badly. At the same time Pular's gun goes off... They both fall to the ground as blood splats everywhere and on everything.
Meanwhile...
Pun is of coursed jumped by the other man but luckily Pun was expecting the move and reacts in time and shoots him (Level 2 Slug Thrower helps) but the man does manage to slice him a bit as he takes some damage (3HP). Pun checks himself quickly and then looks back to see the man bleeding profusely on the floor and possibly dead.
Pun then notices both his partners on the floor.
GM: Pun is on 3HP the other two are on 0HP which means they are unconscious and without immediate medical treatment - first aid kit will die in next round. Say what you wish to do now.
With no medical training you attempt to use a medical kit to aid your friends in their struggle for life. You find yourself struggling to keep the loss of blood from flowing as time goes by.
GM: Let's see if miracles happen. Roll in Community Dice "Life" twice, label each roll for the character you are trying to save and +5 to the roll. You need under your Mind to succeed.
GM: You do not save either because you need UNDER your mind and not same as it.[/b]
You try your best to save your partners but they both succumb to their wounds. You then begin looking around trying to make out what is available to you. Besides lots of the narcotic plants there is some of it dried and packaged in small bags on a nearby table. There is a chemistry lab, but none of it makes sense to you, it's just not your area of expertise. You do not see anything else of interest here.
GM: Say what you wish to do now.
You attempt to back track from your current location towards one of the places you visited before. As you casually leave you do not know what happens but one minute you remember looking at the trail and the next minute everything starts to become hazy and then dark.
Time passes... You do not know how much...
You awake flat on your back in a well lit room. Your eyes are starting to become accustomed to everything as it focuses when suddenly you hear the motor of some sort of saw device. Suddenly red... There is red all over the place. Pain! Lots of pain! You are in pain! Darkness.
Scenario Ends
TIP: Keep in mind this is not the World of Medieval, this is Future Earth - think like you are in a bizarre future world where technology is widely available. You do not have on plate mail and even if you did it may not even matter in certain situations. Skills and equipment are your greatest attributes.
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