Vampire - Page 4 of 4

If a vampire hypnotizes you does that mean - Page 4 - Board, Card, RPG Reviews - Posted: 18th May, 2010 - 11:54pm

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29th Apr, 2010 - 4:02am / Post ID: #

Vampire - Page 4

That is a good point on how evil operates.

I would say I do have sympathy for the supposed "good vampire". The idea of a vampire who is a reluctant one and good in nature is, for me, an interesting and somewhat beautiful one.

I would allow PC's to become vampires however not lightly. Once you go down that road you take PC's into a total other world. As a GM I would rather avoid that whole aspect as it can get pretty confusing, which takes away from the fun.

I would say no I would not allow PC's to become vampires or such magical beings like this. Unless the party has reached a level that it would be relatively easy to fit in. Instead of being a super hero type character. For example once a wizard gets to a certain level it is mutch more powerful than a fighter. However if you give that fighter vampirism, it equals it out a bit more.



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Post Date: 29th Apr, 2010 - 10:35pm / Post ID: #

Vampire
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Vampire

Granted as wizards become higher level they get to the point that they think they are unstoppable. There is nothing quite so fun as a GM to see a PCs face as they realize their 18th level wizard just died.

I think a person wanting to be a vampire has a lot to learn about the actual creature. It is a undead creature that feeds on the blood of humans or demihumans. Its nature is to kill. While some will thing a vampire can be good they are mistaken. A vampire is a evil creature that must be destroyed or the world as we know it will end. smile.gif

30th Apr, 2010 - 4:24am / Post ID: #

Vampire Reviews RPG & Card Board

Here I'd like to highlight a point I was meandering about with, earlier, and show you something which I'm reproducing from a paranormal site where I moderate, as an example of how "modern vampires" ("real ones") are viewed, by some:


So here is my definition of a vampire, although not intended to be exhaustive, or exclusive.

international QUOTE
Vampire: More alert and awake at night, able to "feel" others emotions and what they are going through, able to "read" people, what they are thinking about, able to look at a house from a distance and get a feel for what the person inside is either doing or feeling, sometimes get a feel for who is in the room or building, or who is coming in, and the down part of it if you will, running out of energy
and needing somekind of a boost, either blood, or some kind of artificial "charge." (Or animal blood.)

Also, able some times able to look at an old abandoned home stead or foundation, and pick up on events that transpired there.
There is my short list. Also very able to sense when someone else is "reading" them. And if that person is a vampire.


And from a site the above person references, with a more "official" description, one which ALSO essentially ignores or takes only the barest corners of vampires and plays fast and loose with everything in between:

international QUOTE
By "vampire", I do not speak of the undead, or of supernatural creatures, or of immortal super-men, but of human beings who have the need to drain blood or psychic energy (or sometimes both) from others. There are sanguinarian vampires, who consume blood; there are psi-vampires, who need pranic energy (psychic energy); and there are those who drain either/or, interchangeably.
"Typical symptoms of blood vampirism include sensitivity to sunlight, blood hunger (which is similar to an addiction craving), mildly heightened senses and improved night vision, instinct alterations, psychic abilities, and occasionally mildly increased speed / dexterity / strength. I've also heard of some vampyrs reporting increased reflectivity of the eyes in low light, and I've seen evidence of this myself." -- Winged Wolf


Is it any wonder people of all kinds want to play vampires? They have fifteen different ideas on what 'vampire' means, but they all have to be true, at exactly the right time, for it to be 'right' - when they're playing one and in combat, they want the mean kind good at kicking butt - when they're wanting to be dramatic, they want the soulful kind that drains energy but is a misunderstood anti-hero...

I miss monsters being monsters.



8th May, 2010 - 2:04am / Post ID: #

Page 4 Vampire

In the end of it all a vampire's powers is what the GM says is the vampire's powers no matter what we think. I've learned that the hard way after playing RPs for awhile.



8th May, 2010 - 2:14am / Post ID: #

Vampire

It is up to the GM what the powers an such are but after reading all this I think it is also up to the GM to explain his understanding of Vampires before introducing them, as many people have many different understandings of them.

I would also say if you have a vampire or vampires in your campaign you really have to rethink the whole structure of the political system and such. Vampires don't just sit in their coffins and wait for PC's to kill them. They try and control and acquire power just like anyone.

Once you introduce a vampire into the campaign you are introducing a lot of other factors.

Reconcile Edited: Oliron on 8th May, 2010 - 2:15am



8th May, 2010 - 6:34pm / Post ID: #

Vampire

For sure if we know we're facing a vampire we need to like ask the GM what he knows about it but then again that might spoil the story cause really you're not supposed to automatically know what a monster will do because some things are just urban legends.



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18th May, 2010 - 11:54pm / Post ID: #

Vampire - Page 4

If a vampire hypnotizes you does that mean the GM takes over your character? Does the spell end when the vampire dies?



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