Character: Doro Lo Player: tical
Classes: rouge Level: 1
Race: half-ling Alignment: chaotic good
Religion: Experience:
Hit Points:8 Base Attack Bonus:1
Strength: 10 Fortitude: 1 + 2 = 3
Dexterity:19 Reflex: 3 + 20 = 23
Constitution:14 Will: 1 + 1 = 2
Intelligence:9 Initiative: 20 + = 20
Wisdom: 12 Melee: 1 + + = 1
Charisma: 14 Ranged:1 + 20 + = 21
Money: pp - gp -6 sp -7 Armor Class: 21 + 10 +1 = 32
Skills:
appraise 1 + -1 = 0
balance 1 + 11 = 12
bluff 2 + 2 = 4
climb 2 + 0 = 0
disable device 1 + -1 = 0
disguise 1 + 2 = 3
escape artist 1 + 12 = 13
forgery 1 + -1 = 0
gather information 2 + 2 = 4
hide 5 + 13 = 14
intimidate 1 + 2 = 3
jump 2 + 0 = 0
listen 2 + 1 = 3
move silently 3 + 14 = 15
open lock 1 + 15 = 16
perform 1 + 2 = 3
search 2 + -1 = 1
sense motive 2 + 1 = 3
sleight of hand 2 + 16 = 18
spot 1 + 1 = 2
tumble 2 + 17 = 19
use rope 2 + 18 = 20
Equipment:
Dagger 1d4 (2)
Sword, short 1d6 (1)
Shortbow 1d6 (1)
Arrows (20) (1)
Padded armor +1 (1)
Backpack 2lb (1)
Bedroll 5lb (1)
Blanket 3lb (1)
Caltrops 2lb (2)
Crowbar 5lb (1)
Fishhook (1)
Flask (3) (1)
Flint/steel (1)
Grappling hook 4lb (1)
Lantern, hooded 2lb (1)
Mirror (1)
Pouch, belt 3lb (1)
Rations 1lb (1)
Rope (50ft) 5lb (1)
Spade 8lb (1)
Tent 20lb (1)
Vial (1)
Waterskin 4lb (1)
Thieves' tools 1lb (1)
Traveler's outfit 5lb (1)
Feats/Specials:
armor proficiency light
simple weapon proficiency
track
Sneak attack
Trapfinding
Languages:
Common
Halfling
Tical your character looks good but there are a few problems. Your skills, AC, saving throws, and things of that nature are too high, please recalculate them.
Also, have you given any thought to what mundane magical item you will be starting with, further what sort of mutation?
I used the character creator so is this right or still to high
balance 2 + 29 = 31
bluff 2 + 2 = 4
climb 2 + 0 = 0
disable device 1 + -1 = 0
disguise 1 + 2 = 3
escape artist 2 + 30 = 32
forgery 2 + -1 = 1
gather information 2 + 2 = 4
hide 4 + 31 = 31
intimidate 1 + 2 = 3
jump 2 + 0 = 0
listen 1 + 1 = 2
move silently 3 + 32 = 33
open lock 1 + 33 = 34
perform 1 + 2 = 3
search 2 + -1 = 1
sense motive 2 + 1 = 3
sleight of hand 2 + 34 = 36
spot 1 + 1 = 2
tumble 2 + 35 = 37
use rope 2 + 36 = 38
AC 5 + 10 + 0 = 15
Fortitude 1 + 2 = 3
Reflex 3 + 4 = 7
Will 1 + 1 = 2
Mundane magical item 15 sleep arrows
and for a mutation, I was thinking of having a right eye that is red and demonic looking, and and the skin around the eye evil looking too. But, it is all covered by a eye-patch that can be easily removed. and the left eye is a regular blue eye.
I hope this is good and I cant wait to play
Quote from: Source 9
Balance 2 + 4 = 6
bluff 2 + 2 = 4
climb 2 + 0 = 0
disable device 1 + -1 = 0
disguise 1 + 2 = 3
escape artist 2 + 4 = 6
forgery 2 + -1 = 1
gather information 2 + 2 = 4
hide 4 + 4 = 8
intimidate 1 + 2 = 3
jump 2 + 0 = 2
listen 1 + 1 = 2
move silently 3 + 4 = 7
open lock 1 + 4 = 5
perform 1 + 2 = 3
search 2 + -1 = 1
sense motive 2 + 1 = 3
sleight of hand 2 + 4 = 6
spot 1 + 1 = 2
tumble 2 + 4 = 6
use rope 2 + 4 = 6
Mutation: maybe limited dark-vision in the one eye but everything is red in the one eye so when it is covered no bonuses. And a small penalty to ranged when it is covered. Every time I opened the stat window it added two to the dexterity bonus that's why the numbers were so high.
Character:Kayle Skaer Player:Gunner1116
Classes:Fighter Level:1
Race:Human Alignment: Neutral Good
Religion:None Experience:0
Hit Points:15 Base Attack Bonus:1
Strength:15 2 Fortitude:2 +2 =4
Dexterity:12 1 Reflex:0 +1 =1
Constitution:15 2 Will:0 +1 =1
Intelligence:10 0 Initiative:1 +4 =5
Wisdom:12 1 Melee:1 +2 +0 = 3
Charisma:6 -3 Ranged:1 +1 + = 2
Money: pp - gp 56 sp 9 Armor Class: 2 + 10 +4 =16
Skills:
climb 1 + 2 = 3
craft 1 + 0 = 1
intimidate 1 + -1 = 0
jump 1 + 2 = 3
listen 1 + 1 = 2
ride 1 + 1 = 2
sleight of hand 1 + 1 = 2
survival 1 + 1 = 2
swim 1 + 2 = 3
Equipment:
Dagger 1d4+1 (1)
Greatsword 2d6 (1)
Scale Mail +4 (1)
Backpack 2lb (1)
Bedroll 5lb (1)
Rations 1lb (2)
Cold weather outfit 7lb (1)
Feats/Specials:
armor proficiency light
armor proficiency medium
armor proficiency heavy
improved initiative
martial weapon proficiency
power attack
shield proficiency
simple weapon proficiency
toughness
tower shield proficiency
Languages:
Common
Mundane Magic Item: Can the dagger he carries be enchanted to cause like 1 extra damage if it hits?
Mutation: Kayles skin has become extremely tough and everything but his face looks very pale and almost like sandpaper. His skin is more resistant to damage, but his mutation has made him keep to himself. He gets +1 to AC but -3 to Charisma.
I have already added the effects in, but I will change them if you don't want them.
Kayle doesn't speak of his past. (I played this before as another character, but my computer fried and I lost all record of him, so I think it is just better for me to start over.)
Everything looks to be in order except your hit points. I think they should be 12 not 15, please double check that. Otherwise your character is approved and ready for play, please start in Klagek. Post your actions in the game thread when you are ready.
Also I was thinking the dagger could show you your location once per day. A sort of map that you could pull up.