I would ask every level one character to pick one minor magical item.
Restricted magical items include: Specific armor, Specific shield, Special ability and roll again, Roll twice again, Specific weapon, all Minor Wondrous Items, no Intelligent Items, no artifacts, no cursed, or epic items, and no Psionic items.
This means the PC's now in game can choose one magical item and those characters that follow, at their first level. This represents the PC's uniqueness in the world and their heroic calling. Usually the item will have been given to them by a family member, possibly passed down.
To clarify these Minor Magical Items include: Armor, Weapons, Potions and Oils, Rings, Rods, Scrolls, Staffs, and Wands. However does not allow the PC to roll again, it is only a singular bonus to the item that is allowed. Post your magical item choice here in character thread for verification by GM.
Because this is a new rule I will allow current PC's to exchange their mundane items for full value. Meaning if you pick a magical sword and already bought one. You get the original gold back for the regular sword that is being replaced.
Items with charges are subject to Gm for number of charges in the item at start.
Edited: Oliron on 20th Mar, 2010 - 4:35am
So in other words, something from Magic Items 1 - IV, here? Source 2
Valdien's last mentor and friend of her uncle's, Sir Cenric of Brightfall, a faithful believer and knight but not a Paladin, upon his death, bequeathed his equipment to the Cormyran squire, including a suit of scale mail, warhammer, steel shield and longsword.
Sir Cenric always treated the sword with respect and reverence and although he told tales of his life when he did wield it in his campaigns, rarely touched it later in his life, saying it was not a trinket or simple tool or weapon to be used for mundane purposes. It was his father's, and he claimed it had been blessed by one of the rare Templar Commanders of Heironeous, in appreciation for the elder knight's selfless dedication and wisdom in the service of the god of justice - the blade had been named Earnest Faith, or simply Faith. Cenric said although it might just be his own imagination and belief or gullibility, he always felt the weapon was different, and he always felt comforted and confident when using it.
The intricately scrimshawed longsword is lighter than a normal longsword, more like a shortsword, due to fine craftsmanship and slight divine imbuing, and I'd like it to actually grant a +1 AC bonus or something, in trade for the usual To Hit, as it would help to explain Valdien's (hopefully) impressive skill, for a young squire.
To be clear you are saying you want this sword to be a defending sword.
Oh wow. I was assuming it was a +1 if that, and would be either/or attack or defense - I'm not up on this "defender" stuff and the ability to decide AC or Hit bonus - that's awesome. If that's possible, yes that's what I'd like, that seems useful and fitting without being unbalancing, as it's basically just a +1 to a roll.
I have accepted your Longsword (defending +1) and received your character on my file. For information on the sword, see Source 2 scroll down about 1/2 of the way. Look under defending and it gives an explanation.
Just try and state before attacking if the +1 is for defending or attacking.
Edited: Oliron on 21st Mar, 2010 - 6:03am
Player: Thomaslee
Name: Gabriel Mechtilde, brother of Valdalyn Mechtilde (this is only if JPatt is still looking for the connection with Valdalyn Mechtilde, I can change the name if not.)
Race: Human
Age: 20
Class: Level 1 Paladin
Alignment: Lawful Good
Religion: Heironeus
Hit Points: 13
Strength: 15, 2
Dexterity: 14, 2
Constitution: 15, 3
Intelligence: 16, 2
Wisdom: 14, 2
Charisma: 17, 3
Fortitude: 2+3 =5
Reflex: 0+2 =2
Will: 0+2 = 2
Initiative: 2+0 =2
Melee: 1+2+0 =3
Ranged: 1+2+0 =3
Armour Class: 2+10+0 =12
Money: gp 1, sp 6
Skills:
diplomacy 4+3 =7
handle animal 4+3 =7
heal 3+2 =5
knowledge nobility 3+3 =6
knowledge religion 3+3 =6
ride 4+2 =6
sense motive 3+2 =5
Equipment:
Dawnbringer: Longsword (Magic Weapon; attacking +1)
Chain shirt +4 (1)
Backpack 2lb (1)
Bedroll 5lb (1)
Blanket 3lb (1)
Bottle (1)
Canvas 1lb (1)
Ink (1)
Inkpen (1)
Lamp 1lb (1)
Mirror (1)
Oil 1lb (3)
Paper (8)
Pouch, belt 3lb (1)
Rations 1lb (10)
Rope (50ft) 5lb (1)
Sewing needle (1)
Soap 1lb (5)
Waterskin 4lb (1)
Whetstone 1lb (1)
Holy Symbol, silver 1lb (1)
Cold weather outfit 7lb (1)
Explorer's outfit 8lb (1)
Warhorse, light (1)
Riding saddle 25lb (1)
Saddlebags 8lb (1)
Feats/Specials:
armor proficiency light
armor proficiency medium
armor proficiency heavy
martial weapon proficiency
mounted combat
shield proficiency
simple weapon proficiency
weapon focus
Aura of good
detect evil, smite evil
Languages:
Common
Draconic
Celestial
Sylvan
Edited: Thomaslee on 22nd Mar, 2010 - 2:40pm