Play By Post D&D Dark Calling Game - Page 25 of 64

Myrrani shouts out a warning. "Back! - Page 25 - D&D / Pathfinder Archive - Posted: 2nd Dec, 2010 - 8:40am

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Advanced Dungeons Dragons Play By Post This thread is were the GM will post what is going on in the game. Also the Party Leader will post here the actions of the party. Oliron as DM.
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19th Nov, 2010 - 3:19am / Post ID: #

Play By Post D&D Dark Calling Game - Page 25

Lwentano follows the hooded figures out of the east gate of Klagek. He remembers that the gates close at nightfall when the gates guard gives him a raised eyebrow look. As if to say, "Are you sure you want to go out there so late?", but he says nothing.

Lwentano watches as two of the hooded figures join up with the rest of the dark camp. The dark are in the finishing process of tearing down the camp. Tents have been dismantled, walls brought down, poles gathered.
Several hot air balloons are being loaded with sacks and are beginning to lift off.

One figure remains behind, he approaches Lwentano and speaks in a withered voice.

"Justice will be brought upon this world. You can attempt to stop us and it will be noted and tallied, but nothing can stop the darkness."

Before Lwentano can respond or act the hooded figure transforms into a cloud of black smoke and drifts up to one of the balloons. Lwentano watches as the balloons drift into the clouds overhead. Disappearing in them. He makes it back inside of Klagek before the gates are closed.

Myranni meanwhile has checked on the church and is helping the clergy tend to the quarantined townsfolk.

Aive is taking care of his business and had a nice dinner at a wealthy persons house.

The party hears guards have warned all to stay inside and lock their windows and doors.

Apist figures out that the solid black mushrooms with white spots are native to the plane of shadows. They are known by the common name of "dark giver". They normally only appear in this plane in the underdark. They are sought after by alchemists and practitioners of the magical arts for their mind altering attributes.

The night goes by without incident. The people within the church are tended to and seem in relatively good spirits. In the mourning all report that their nightmares have gone away and they disperse. The day greets Klagek, however the sky is still overcast. The party is informed that the parade has been canceled.

All appears to be well, the plage ended, the dark camp gone, the parade cancelled.

* * *

The party is standing just outside of the church talking about the recent events.

In the distance chimes are heard, then a few beats of a snare drum. The sound is repeated, getting louder each time. The party understands the sound is getting closer not being played louder.
They see a large iron man coming around a corner pulling a large flat wagon, coming up the main road (to the north) from the south. They hear several guards shouting out at the masked figures who are riding on the wagon. The guards tell them that the parade has been cancelled and to cease / disperse.
The large iron golem and masked figures seem not to hear. They continue north towards the church.



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23rd Nov, 2010 - 12:34am / Post ID: #

Game Calling Dark Dragons and Dungeons Post Play

Myrrani steps forward and shouts at the guards, and anyone else within earshot.

"That's no parade float! Klagek is under attack!"



Lwentano will get to a place where he can fire arrows at the figures that are riding in the wagon. He will avoid firing at the golem for now. If the golem turns his way he will flee away from it.

D20 with +8 to hit with long bow: 27, 22, 24, 19, 28 (natural 20), 23

D8 damage with +2 damage: 8, 6, 9, 7, 16, 5



Apist will get into a shadowed area near the church where he can see but not be seen. From there he casts made armor on himself, gets ready to use his staff of Summon Monster I, and keeps his two daggers close to the "dark giver" mushrooms, getting ready to utilize the mind-altering properties they posses. Apist asks himself, in a rather grim sort of humor "I wonder if these mushrooms will slow me to make those strangers believe they are 1-legged kobolds that have had 1 too many." Apist snickers to himself....



OOC: Sorry it takes me a while. I'm going to move on the assumption now that it is just the three of us that will be posting.



23rd Nov, 2010 - 6:31am / Post ID: #

Play By Post D&D Dark Calling Game Archive Pathfinder / D&D

The iron golem continues on up the road towards the church. The ground shakes with its every step. The masked figures are doing nothing at the moment except standing.

Myranni also lets out an alarm of her own. The guards are now aware of the threat. The few guards continue to shout and have drawn their weapons. One pulls a horn from his belt and blows it, sounding an alarm.

Lwentano does not hesitate and fires arrows on the masked figures riding on the wagon. He takes one out, black liquid oozes out of the wounds, much like the ooze that came from the lemures they fought before.

Apist casts mage armor on himself and readies his staff.

This ends round 1, I'm wondering about your post Apist. Are you planning on using the mushrooms on the dagger as poison or are you planning to ingest them?



24th Nov, 2010 - 3:44am / Post ID: #

Page 25 Game Calling Dark Dragons and Dungeons Post Play

Apist uses his staff to summon Celestial Giant Fire Beetle with his staff, placing it in the general area of the masked figures. He then has the beast attack a hooded figure. The attack is smite evil full (2d4 + smite evil) with the rolls of 2, 18, 18 to hit, and damage of 4, 2, and 16. ((those attack rolls don't appear to factor in the Celestial Fire Beetle's attack modifier))

Apist notes that if the smite evil attack has no effect, then the masked figures are not in the town with evil intent.



Myrrani brings her arms up and casts Myrrani's Rapid Growth Bamboo, striking at one of the cloaked figures. Unless they are too high up, in which case she targets the big metal golem-thing.

2d6: 6, 5



Lwentano will yell at the guards to focus on the riders first and the golem last. HE will continue to fire arrows into those riding in the wagon.



24th Nov, 2010 - 7:36pm / Post ID: #

Game Calling Dark Dragons and Dungeons Post Play

The iron golem and company are 180 feet south of the church. They are moving towards it at 20 feet per round (8 rounds until they get there).

Apist you summon the monster 60 feet from you. I won't be able to attack until two rounds from now.

Lwentano kills 1 more of the masked figures, he injures another.

Myranni you cast your spell on the iron golem but it seems to have little effect.

The guards have formed a small unit to the south and a few have fired arrows on the figures. To the north they are scrambling about on the walls. A of a figure stands still among them, shouting orders.



26th Nov, 2010 - 7:05am / Post ID: #

Play By Post D&D Dark Calling Game

Lwentano will yell at the guards to focus on the riders first and the golem last. HE will continue to fire arrows into those riding in the wagon.



Apist casts identify on the closest golem to see what sort of magic, if any, is giving it life, and; moreover, Apist hopes that the spell will give a bit of insight into these beasts. If Apist can, he will have the summoned creature move closer, getting ready for an attack.



Scattering seeds in front of her with one hand, and sprinkling dirt on them with her other, Myrrani sings out a melodic cant in Sylvan. She circles her hands over the seeds, closing her fists as if grabbing a bar, and then jerks her arms upwards, yanking the growths out of the ground with her magic. A couple shoots of bamboo burst out of the ground, each impaling a target.

((Targeting 2 separate cloaked figures, unless they are too high in the air for the bamboo to strike, in which case the bamboo will target the golem-thing.))

d6: 6, 2



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29th Nov, 2010 - 2:10am / Post ID: #

Play Post D&D Dark Calling Game - Page 25

I haven't heard back from Apist so I will continue with the identify. It will take him about 3 rounds to get there.

Bamboo shoots up at the golem. You see a piece of metal snap off of the golem were the bamboo strikes before shattering into splinters.

Another of Lwentano's arrows sail in. The lemure takes it full force and violently flies off the wagon.

The golem stops then lets go of the metal handle to the cart. The handle falls to the ground with a loud clank and a thud. The iron golem turns around and takes a step towards the cart. It bends down pulling a pin that connects the handle to the wagon.

The cloaked masked figures suddenly burst into flames. They begin hopping off of the cart.

The south guards are shooting arrows at the flaming masked figures. The north wall guards are picking up and turning a large crossbow. A band of them have come down from the wall and are moving in formation to the south.

After all this happens smoke begins to billow from the masked figures. Very quickly they disappear behind it. You can no longer see the cart, masked figures, or golem.

Reconcile Edited: Oliron on 29th Nov, 2010 - 2:11am



2nd Dec, 2010 - 8:40am / Post ID: #

Play Post D&D Dark Calling Game D&D / Pathfinder Archive - Page 25

Myrrani shouts out a warning. "Back! Away from the smoke! Wait for them to come out, don't waste your arrows!"

She turns back to the church behind her, calling to the priests that if any of them can perform magic, they need to blow away the fog.



Lwentano does not like the looks of this and adjusts his bow and arrows to the golem. He will start to fire at the golem as fast as he can leaving the lemures to the others.

Lwentano will continue to shoot the golem until it is hidden in the smoke. If it does not hide in the smoke he will continue to attack it with rolls given.

D20 rolls with +8: 24, 23, 20, 25, 14, 18, 13, 26

D8 damage with +2: 10, 6, 3, 4, 5, 7, 9, 7




 
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