Play By Post D&D Dark Calling Game - Page 40 of 64

Lwentano will will make sure that more wood - Page 40 - D&D / Pathfinder Archive - Posted: 20th Mar, 2011 - 9:03pm

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Advanced Dungeons Dragons Play By Post This thread is were the GM will post what is going on in the game. Also the Party Leader will post here the actions of the party. Oliron as DM.
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17th Mar, 2011 - 2:28am / Post ID: #

Play By Post D&D Dark Calling Game - Page 40

Sir Garasthar will also get a fairly large stick to help him maintain balance in the water. He will follow Lwentano.

Swim Checks: 2, 7, 20, 5, 3, 20 (no modifiers)



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17th Mar, 2011 - 8:58am / Post ID: #

Game Calling Dark Dragons and Dungeons Post Play

The party members grab a big branch each and wade into the river. They must hold onto the log and paddle almost immediately as the river bank drops steeply. Once in the current of Blatuk river they feel the steady pull of its current.

Lwentano paddles along with some effort. He must swim strongly but is able to make a decent pace.

Sir Garasthar runs into some trouble with his branch. It is misshapen and hard to navigate in the current. It twists and turns a bit under him causing him to flounder every so often.


Sir Garasthar feels something brush against his leg. Was it his imagination or is something in the water with him. The dark water holds no answer and the shore is still some distance away (estimate: 40 feet / two rounds).

Reconcile Edited: Oliron on 17th Mar, 2011 - 9:04am



Post Date: 18th Mar, 2011 - 1:06am / Post ID: #

Play By Post D&D Dark Calling Game
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Play By Post D&D Dark Calling Game Archive Pathfinder / D&D

Lwentano will keep swimming with his branch to the other side. He is hoping to make it over to the other side in one piece.

18th Mar, 2011 - 8:39pm / Post ID: #

Page 40 Game Calling Dark Dragons and Dungeons Post Play

Praying to the One True God Sir Garasthar swims forward as fast as he can. He worries about something being in the water and prays that nothing is.



19th Mar, 2011 - 7:49pm / Post ID: #

Game Calling Dark Dragons and Dungeons Post Play

Lwentano and Sir Garasthar swim forth hurriedly. The water swirls around Sir Garasthar and he feels something brush against him again. He is almost nudged off his log but maintains.

They reach the shore, stepping onto it dripping wet.

From past knowledge Lwentano would know that the caves lie somewhere to the northwest (some 3-4 hours march which is also when it will be night). The time is evening and night will be coming soon. You are wet and the temperature is dropping. You are probably a bit tired from the swim. Traveling in wet armor will be tedious and straining.

What do the players wish to do?


Reconcile Edited: Oliron on 19th Mar, 2011 - 10:00pm



Post Date: 19th Mar, 2011 - 10:18pm / Post ID: #

Play By Post D&D Dark Calling Game
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Play By Post D&D Dark Calling Game

Lwentano will use his log to help climb out of the water and then look around for some dry wood to gather. Getting a fire going for them both to dry off and keep warm through the night is the first agenda after traveling across the water.

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20th Mar, 2011 - 12:29am / Post ID: #

Play Post D&D Dark Calling Game - Page 40

You find dry wood is readily available in this rugged (more rocky) terrain. The woods on this side of the river are more sparse and dead trees dot the environment.

After an hour, just as you have dried, Lwentano hears a lone wolf howling in the distance (nw). This lone howl is followed by countless other howls, then silence persists. Lwentano's far hearing is soon drowned out by the chirp of crickets.

Reconcile Edited: Oliron on 20th Mar, 2011 - 6:10am



Post Date: 20th Mar, 2011 - 9:03pm / Post ID: #

Play By Post D&D Dark Calling Game
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Play Post D&D Dark Calling Game D&D / Pathfinder Archive - Page 40

Lwentano will will make sure that more wood is ready to add to the fire through the night. Watches will need to be set up through the night. Lwentano will suggest he take second watch.

The wolves should stay away from the fire but if they do not then we will kill them.


 
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