Play By Post D&D Dark Calling Game - Page 60 of 64

Aleric considers the barkeeps suggestion of - Page 60 - D&D / Pathfinder Archive - Posted: 17th Aug, 2011 - 5:35am

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Advanced Dungeons Dragons Play By Post This thread is were the GM will post what is going on in the game. Also the Party Leader will post here the actions of the party. Oliron as DM.
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Post Date: 15th Aug, 2011 - 7:47pm / Post ID: #

Play By Post D&D Dark Calling Game
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Play By Post D&D Dark Calling Game - Page 60

(Out of Character: I rolled an 18 for my con roll with con mod)

I may need to rest soon [guys] but I can carry on for a little while longer.

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16th Aug, 2011 - 8:37am / Post ID: #

Game Calling Dark Dragons and Dungeons Post Play

The party of three now heads into the swamp. You travel threw mucky pathways and wooden bridges when needed. After a few hours travel threw the swamp you are in thick vegetation.

You can hack your way threw the somewhat I'll groomed trail but it takes time and energy.

I need another roll[d20] (maybe make it 2) from Tesk.

Kayle can understand with his looking about that this environment might hold hidden dangers. A swamp beast striking suddenly from the thick vegetation, dragging one of them under the black water for a meal. A swarm of bloodthirsty bugs or poisonous snakes.

Basically your spot check informs you of the immediate dangers. Kayle cannot see them exactly, then understands they could be anywhere.



16th Aug, 2011 - 1:32pm / Post ID: #

Play By Post D&D Dark Calling Game Archive Pathfinder / D&D

A bright flash appears and the tearing sound of thunder echoes throughout Klagek as a planar portal opens. The portal emits rays of bright light and in the midst of this light, the silhouette of a humanoid emerges. As the portal closes the image of a young human can be seen. He (Aleric) stands 6'3" with long blond hair and austere blue eyes that peer curiously at each villager and their surroundings.

Aleric saunters through the town looking from one way to another as if he were walking through a museum. Eventually I make my way to what appears to be a tavern. I cautiously approach a patron and ask "what is this place?"



Post Date: 16th Aug, 2011 - 2:00pm / Post ID: #

Play By Post D&D Dark Calling Game
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Page 60 Game Calling Dark Dragons and Dungeons Post Play

(if its for my con I got a 10+2=12 and 14+2=16)
Tesk looks around and asks his compatriots, where they are from and tells them they he was an orphan that got orphaned and had to survive off his magic and cunning. So he was a native of Klagek that is now looking for his place in the world.

Post Date: 16th Aug, 2011 - 2:08pm / Post ID: #

Play By Post D&D Dark Calling Game
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Game Calling Dark Dragons and Dungeons Post Play

Doro lo turns to Tesk and says, my parents where killed when I was young, and I had to steal to survive. As I grew older I stole to live comfortably, after awhile I was wanted in many places, so I started to wander. As I wandered my stealth became better. I learned to hide from monsters and steal from them to. And now I find my self here hoping to right some wrongs and atone for some of my sins. But anyways maybe we should rest here for a bit, so where not too tired when we get closer to danger.

Reconcile Edited: Tical on 16th Aug, 2011 - 2:27pm

17th Aug, 2011 - 3:25am / Post ID: #

Play By Post D&D Dark Calling Game

Kayle draws his greatsword and begins to hack a path through the vegetation. "We need to hurry up and get there, this place is a bit unnerving." Kayle's eyes still attempt to track any movement or sign of danger.

Spot Check:7 With Bonuses



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17th Aug, 2011 - 5:18am / Post ID: #

Play Post D&D Dark Calling Game - Page 60

Klagek
Aleric questions a local tavern owner about his whereabouts. The bartender gives him a quick run down of his location, followed by a puzzled blank stare. After several moments the bartender blurts out that there is a Fort to the south in need. He just saw 3 people head there yesterday.
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The Swamp
The party moves on somewhat impaired by the thick vegetation. After about an hour they must stop due to the heat and weariness of marching threw muck.

I need to have actions for the party and any rolls you may need. You are going to have to set up camp here for at least 2 hours, by then it will be nightfall.



17th Aug, 2011 - 5:35am / Post ID: #

Play Post D&D Dark Calling Game D&D / Pathfinder Archive - Page 60

Aleric considers the barkeeps suggestion of heading south remarking "this may work out to my favor. I seem to be in need of protection myself. How fortified is this fort and why does it find itself in need?"



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