PBP D&D 3.5 Dark Calling Party Thread - Page 49 of 82

Myrrani will take a few steps, and stop two - Page 49 - D&D / Pathfinder Archive - Posted: 19th Jun, 2010 - 2:54pm

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Post Date: 18th Jun, 2010 - 4:52pm / Post ID: #

PBP D&D 3.5 Dark Calling Party Thread
A Friend

PBP D&D 3.5 Dark Calling Party Thread - Page 49

OOC: I must admit, I am having a bit of a hard time figuring out why you would want a pull wire to a hide door at the entrance to the passageways. A door of hide would seem to make a poor barrier. Maybe somehow in combination with those barrels of oil? Who knows.

If Del hears nothing down the hole he will quietly walk back to where Aive stands (at the corner to the left passageway). Assuming that my low light vision will not be able to make out much in the pitch black of the tunnel taps Aive on the shoulder, points to his unlit torch and makes a questioning gesture.

OOC: It might be worthwhile to have 2 sources of light - even if it could alert others to our presence. I can always drop the torch to the floor for combat.

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18th Jun, 2010 - 5:35pm / Post ID: #

Thread Party Calling Dark Dragons and Dungeons PBP

Sorry I posted in the game post but forgot to post here aswell that Aive made and lit a torch. If Del still motions with his own unlit torch Aive will light it.



Post Date: 18th Jun, 2010 - 5:50pm / Post ID: #

PBP D&D 3.5 Dark Calling Party Thread
A Friend

PBP D&D 3.5 Dark Calling Party Thread Archive Pathfinder / D&D

OOC: I suppose 3 sources of light are even better than 2 - so he'll light his torch as well (holding bow in left hand and torch in the right).

18th Jun, 2010 - 7:37pm / Post ID: #

Page 49 Thread Party Calling Dark Dragons and Dungeons PBP

OOC: Rolled init: 1d20-2: 6 looks like I go last.

Myrrani follows the others, ready for some threat. Any enemies they face shall be swiftly met with a magic missile.

OOC: Damage roll, in case the thing is an enemy. 1d4+1: 3



Post Date: 18th Jun, 2010 - 8:09pm / Post ID: #

PBP D&D 3.5 Dark Calling Party Thread
A Friend

Thread Party Calling Dark Dragons and Dungeons PBP

OOC: [Initiative roll = 15 (11+4)] Ashar drops his torch to the ground against a wall of the tunnel to the left (hopefully providing illumination, but not being in the way). He draws an arrow and steps around the corner on his action but will hold until attacked (in case whoever is there is not hostile).

Post Date: 18th Jun, 2010 - 9:01pm / Post ID: #

PBP D&D 3.5 Dark Calling Party Thread
A Friend

PBP D&D 3.5 Dark Calling Party Thread

Lwentano sees others reading for battle so he does the same. Drawing his bow he waits till he can see something to attack. He will make sure he does not hit one of his friends.

D:20 attack rolls with modifier of +4: 20, 17, 19, 15, 11, 23

Damage D8 +2 modifer added: 7, 4, 9, 10, 3, 8

Reconcile Edited: KNtoran on 18th Jun, 2010 - 9:06pm

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19th Jun, 2010 - 5:02am / Post ID: #

PBP D&D 3.5 Dark Calling Party Thread - Page 49

GM note: At the beginning of this battle please remember that when inside the narrow tunnel you are moving at half speed.

Del is standing by the hole (25 feet away), it will take him 2 rounds to reach the crossroad area (unless he spends the entire round one moving).

Myranni is standing in the crossroads.

Aive is just a few steps away from her down the left tunnel.

Lwentano and Val are still in the first tunnel just behind Myranni.

This is how I am looking at the layout, if I have missed something and have you in the wrong location, please, let me know before the round starts.



19th Jun, 2010 - 2:54pm / Post ID: #

PBP D&D 3.5 Dark Calling Party Thread D&D / Pathfinder Archive - Page 49

Myrrani will take a few steps, and stop two paces from the corner, listening to see what she can make out.

Listen: Unmodified:
1d20: 13




 
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