OK, so I'm posting the following in the game thread. Does anyone mind if, for future rounds, I just throw up a bunch of rolls at the end for the DM to use as he decides necessary?
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Philo:
Philo also has his bow at the ready and will circle around the wall searching high and low for any dangers that may be hiding behind the stalagtites & -mites
Lwentano:
Lwentano will look about in the cavern with bow drawn and arrow at the ready looking for any foe that may be trying to hide behind a pillar of stone on the floor or up on a ledge that we have not seen because of all the stalactite and stalagmites
Myrrani:
Myrrani steps cautiously into the room, holding the light aloft and keeping a watchful eye out for anything odd.
Rolls: (Unmodified)
d20: 4, 14, 2
d12: 3, 5, 11
Aive:
Aive will just aid the search letting the people with bows clear the way 1st.
26 search
9, 16, 1, 8 unmodified
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Extra Rolls:
4, 10, 15, 13, 15
Using the stalactites/-mites as cover and keeping the cavern wall to his back, Philo will attempt to move to the side for a flank attack while firing arrows at the closest vermin!
If any goblins come too close, he will drop the bow and pull his short sword & dagger.
Before modifiers
Initiative (+7): 7
Attack (+3 range/+2 melee): 13, 11, 12, 16, 16
Damage:
Bow (+3): 3, 1, 4, 5, 6
Sword (+2): 5, 2, 6, 4, 3
Dagger (+2): 3, 1, 4, 2, 2
Using a stalactite for concealment Aive will hide then slip into the shadows,
17hide 31move silently
he will wait/spend a round trying to locate all the goblins, spot 25, listen 15
then on the next round will sneak behind one and sap it,
14 to hit (in the back)
9 damage
Myrrani will stand her ground just within the entrance to the cavern, and will cast light on a rock before tossing it into the midst of the goblins.
(Not at any goblins, I'm not using it as a projectile, I'm just getting the light source out there so we can see. Especially those of us with low-light vision. I'm still holding onto the stick with light cast onto it.)
Init:
1d20-2: 17-2 = 15
Edited: Rentok on 20th Jul, 2010 - 6:13pm
Lwentano attacks the goblins with his bow and arrows.
Charisma Check with a +1 modifier I rolled a 15. Whew That was close.
Attack rolls with a +3 Dexterity for bow, +2 for Base attack and +1 for the bow = +6: 22, 15, 17, 9, 16, 19, 14, 12
Damage from arrows d8 plus 1 from the bow: 9, 5, 5, 6, 4, 8, 6, 7
I plan to shoot at any goblin I see, if it falls to the ground I go to the next one.
Rolled 14 so I think I'm ok, Aive will attack the Imp then hopefully slip back into hiding.
OOC: Myrrani's actions depend on the placement of everyone. Since it's such a hassle to describe the map in enough detail so that I know where everyone is, I'll just write in my conditions for each task.
IC:
If the goblins are positioned in a way that would allow a 15 ft cone to hit two or more of them without hitting an ally, and without putting her in too much danger, Myrrani rill move and cast burning hands so as to hit as many of them as possible.
Otherwise she will cast Magic Missile at the imp.
Rolls:
d4: (2 per creature caught in the blast, I think)
4, 1, 3, 4, 1, 3, 4, 2
d4+1:
5
Edited: Rentok on 21st Jul, 2010 - 11:49am