PBP D&D 3.5 Dark Calling Party Thread - Page 61 of 82

Myrrani will cast Acid Splash at the imp. - Page 61 - D&D / Pathfinder Archive - Posted: 23rd Jul, 2010 - 8:36pm

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Post Date: 21st Jul, 2010 - 1:13pm / Post ID: #

PBP D&D 3.5 Dark Calling Party Thread
A Friend

PBP D&D 3.5 Dark Calling Party Thread - Page 61

Philo will continue firing his bow at the emanciated goblins. If able, he will try to get the imp above Aive.

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Post Date: 21st Jul, 2010 - 8:58pm / Post ID: #

PBP D&D 3.5 Dark Calling Party Thread
A Friend

Thread Party Calling Dark Dragons and Dungeons PBP

Lwentano will continue to fire at the goblins until they are gone to keep the goblins form hitting any of his party members. He will then look for another target to kill.

22nd Jul, 2010 - 6:16am / Post ID: #

PBP D&D 3.5 Dark Calling Party Thread Archive Pathfinder / D&D

Ok here is the new plan, I'm guessing the way they mugged Val would have put a few of them within a 15foot cone so Aive is going to jump out positioning himself near as many enemies as possible and use diplomacy/bluff to provoke them into attacking him in the same way, (can I get a small circumstance bonus due to speaking and dealing with goblins a fair bit?)

(16 unmodified) I imagine I could lure 4 or 5 and with Myrrani positioning herself well get them all

Then fighting on the full defensive he will loose but will smash his last oil bottle and just before he is taken to the ground hopefully Myrrani will let off her burning hands.

If timed right he should still get to roll a reflex and with evasion if he passes the save he takes no damage. (I will understand if he gets minuses to his reflex.)

then the goblins should take 2d4(spell)+1d6 as the oil lights up and possible catch on fire.

if Aive catches fire he will put it out as soon as possible,

19 reflex
nat 20, 5, 4 for any extra's you might want.

Before jumping out Aive might quickly mention something to Lwentano and Philo like "the ones at the back" you know just a quick small instruction so he will attack the ones likely to not get involved.

? doable or am I reaching too far?

Reconcile Edited: testsubject1 on 22nd Jul, 2010 - 6:18am



Post Date: 22nd Jul, 2010 - 12:00pm / Post ID: #

PBP D&D 3.5 Dark Calling Party Thread
A Friend

Page 61 Thread Party Calling Dark Dragons and Dungeons PBP

Seeing Val go down from the corner of his eye, Philo will concentrate firing on the group standing over him.

22nd Jul, 2010 - 3:53pm / Post ID: #

Thread Party Calling Dark Dragons and Dungeons PBP

OOC: Yeah, I WOULD Burning hands the group right now, but Val probably won't make that reflex save. I think my burning hands DC is 16, though I could easily be wrong. I'm guessing then that I'll be delaying my action until the end of the enemy's movements, and Aive is taunting them to swarm him, and delaying the action of breaking his oil flask all over them. OK. This could work.


IC:
Myrrani sees what Aive is doing, and understands, she prepares herself to move in after the goblins hopefully swarm Aive, and burn the lot of them, trusting Aive to be able to avoid the flames.

If the goblins do not swarm Aive at his taunting, She will remain where she is and cast Magic Missile at one of them.


Spells remaining after this round:
Level 0: 3
Level 1: 2 or 3, I can't quite remember if I used a magic missile in that first fight.



Post Date: 22nd Jul, 2010 - 9:15pm / Post ID: #

PBP D&D 3.5 Dark Calling Party Thread
A Friend

PBP D&D 3.5 Dark Calling Party Thread

Lwentano will stick with his original action of shooting any goblins around that he can see. I have put enough rolls in to cover most of the combat.

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23rd Jul, 2010 - 4:06pm / Post ID: #

PBP D&D 3.5 Dark Calling Party Thread - Page 61

12 on fort

Aive's gonna swing where the imp attacked from with his sap

still fighting defensively (-4 to attack +3 AC)
15 to hit
5 damage

Then tumble over to Val to see and help/defend



23rd Jul, 2010 - 8:36pm / Post ID: #

PBP D&D 3.5 Dark Calling Party Thread D&D / Pathfinder Archive - Page 61

Myrrani will cast Acid Splash at the imp.

Ranged Touch Attack:
1d20: 16-1 = 15 to hit.
1d3 damage: 3




 
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