Aive changes his tactics and attempts to grab the imp,
still fighting defensively, 16 on a touch attack, 15 on grapple, 1 damage
next round 11 to beat an opposed grapple, nat 20 to pin.
then 18 10 8 7 to keep it pinned while the others attack it, at its lowered AC,
Once grappled it looses its dex to ac and when pinned it looses an extra 4.
We need to use magic to hurt it or deal over 5 damage, also once we start damaging it we cant let it get away because it will heal up in no time.
Myrrani looses another magic missile at the imp.
"I'm... Getting kind of worn out... Somebody shoot that bloody thing! Aive, hold it steady!"
Damage roll:
1d4: 3 +1 = 4
OOC: I've only got one more magic missile, then I'm down to a couple acid splashes before I'm useless. With my sickle, even if I hit I only do one damage, except when my damage roll is a 6, then I deal 2. The sickle is more for sundering ropes and such than it is for combat. All in all, your sorceress is almost out of commission, unless you want I should use a summon swarm scroll. But that will probably do as much harm as good. We just don't have the manpower for this cave yet.
Luckily, it should be simple enough to grapple that thing, as long as it doesn't succeed a concentration check to teleport away from you, that is.
Edited: Rentok on 5th Aug, 2010 - 6:29am
Ok well besides the fact I cant pull a spider off the wall, it also shouldn't be able to move once grappled with out some hard core checks that a spider couldn't make but anyway.
Its ac as a spider should be low now and easy to hit. You have damaged it a bit , it also looses fast healing as a spider. I just looked it up fast healing is an extraordinary power from its form so it looses it. Damage reduction is also questionable as it says ex or su but I cant find wich version the imp uses. I would guess ex as its natural for the demons body to heal up and resist damage, and its not some supernatural power thing, if thats the case it looses that too but thats up to the DM I guess.
But if this gets ignored I cant damage it,
Aive pulls out his dagger and throws it at the spider! 16, 3 damage then
Aive bored with the stupid thing will then sit down/ slump against a wall and begin diplomacy with it. 27.
also got a 14 for my save for secondary poison effect which should be coming up soon.
Edited: testsubject1 on 5th Aug, 2010 - 7:38pm
I do not know how many rolls if any I have left so I will add some new rolls.
D20 with +2 base attack, +4 Dexterity bonus and +1 due to magical bow: 23, 19, 26, 20, Natural 20! = 27, 22.
Damage d8 +1 due to magical bow and +1 added damage: 8, 5, 5, 7, 11 from natural 20, 9
Lwentano will continue to attack.
Edited: KNtoran on 5th Aug, 2010 - 9:46pm
OOC: I think perhaps we were supposed to just kill the goblins and the imp might flee, which explains the Rule 0 use to keep it alive. If we need to retreat, I'll cover our escape with a scroll of pyrotechnics.
Myrrani launches another Magic Missile at the imp and sinks to the ground, clearly exhausted from the sudden drain on her magic. Some of the leaves in her hair wither and fall off, only to be replaced by fresh buds as she gathers her strength again and glares up at the spider on the ceiling.
Damage:
1d4+1: 1+1 = 2
Spells Remaining:
Level 0: 2
Level 1: 0
Just a quick note: The game will be moving ahead without the party leader's post tomorrow. This is not to undermine anyone but to keep things fresh for current members and possible new ones.
Edited: Oliron on 10th Aug, 2010 - 8:50am
Lwentano will go make sure the spider is dead before picking up the rock that has the light spell on it and searching around the cave looking for any signs of the Goblins and where they went. He will also be on the look out for any hidden passages or treasure anywhere around too.