After not so enjoying the dinner meal Aive pushes strongly the idea that they get back to town as quick as possible and don't waste time for food again, (we can go 3 days before it becomes an issue) So lets suck it up.
We hustle for the first hour to get a distance from here (an hour of double movement) , then walk for 7 hours, after that force march for four hours or untill someone is too tired,
con checks vs following dc's
at end of 9th hour 12
at end of 10 hour 14
at end of 11th hour 16
at end of 12th, 18
every fail imposes 1d6 nonleathal damage and fatigue
A fatigued character can't run or charge and takes a penalty of -2 to Strength and Dexterity. Eliminating the nonlethal damage also eliminates the fatigue.
My saves
20 16 14 (3damage) 17 (2damage)
You heal nonlethal damage at the rate of 1 hit point per hour per character level.
OOC: I'd rather not. Remember, super frail sorceress here? Why don't we just do this safely? We can just walk back. I could just post the following in the party thread if it's updates you don't want to have to deal with waiting for.
Party:
The party heads back to town, resting and hunting as necessary, cycling through guard duty as required, Myrrani taking the most shifts because of needing only two hours sleep.
Or we can work something else out, but would everyone be OK with me just doing that?
Lwentano will take the side of caution. Getting back to town in one piece and safe is our goal. We do not to be fatigued in these woods and run into something that we can not handle. These woods are not patrolled and danger can lurk around the corner. Lets stick together and be safe. We can watch for game on the way back if we need to hunt again we can.
Lwentano is glad to be back in town and is now wondering what is ahead for them. They still have to figure out if people are still disappearing or being scared to death and find out who or what is causing that. HE suggests they get a room in a inn for the night and then see what they can get for the treasures they found in the morning.
Myrrani shivers and takes Lwentano's advice. She leads the way towards the inn after saying, "We... Should get inside. Normally I like the feel of the rain on my skin, but there's... There's something about this place. I'm a bit scared of those clouds."
Edited: Rentok on 3rd Sep, 2010 - 8:39am
Philo nods in agreement.
"Let's get inside. A hot meal made by others and a bed to sleep in while this storm passes by sounds really good.
After we get a room, we can divy the treasure and discuss events without others looking on or overhearing.
On the morrow, we can see what has been happening in the area."
Philo will order a plate of whatever hot meat is ready to serve and a pitcher of mead.
Aive, out of habbit pulls up his hood and hides his face from the guards as they move around town, His heart races as he is absorbs the thrill and excitment of the familiar surroundings.
Once in the bar he suddenly becomes slightly intoxicated, stumbling around, bumping into a few busy well dressed people,
31, 20, 28, 17 sleight of hand into the pockets of the wealthy looking.
Once caught or confronted, he will turn and laugh and begin juggeling the item,
Bluff 26 that he is the entertainment and performing with 21 on legerdemain, juggling, and the like then a 25 on acrobatics
He will place a mug out for tips,
Then after his shows he will attempt to mingle with the wealthiest looking group,
19 to fit in then he will single out the most attractive lady, 26 diplomacy to end up sharing her accomadation and food.
(20 Great performance. In a prosperous city, you can earn 3d10 sp/day. In time, you may be invited to join a professional troupe and may develop a regional reputation.
25 Memorable performance. In a prosperous city, you can earn 1d6 gp/day. In time, you may come to the attention of noble patrons and develop a national reputation.)
Edited: testsubject1 on 3rd Sep, 2010 - 6:36pm