
SA Aive wonders back to the bartender of the Lucky sprite, swirling his coins around in the tip jar he frowns upon them as he hands them to the bartender, with a guesturing nod,
"these are for you, do you know where I may find or who in this town deals with or owns, lets say, coins of a platnium nature?"
Altho the disease of greed snaps at my heels, I assure you I wish to obtain such coin for noble reasons, Do you recall a man passing through by the name of Jul, I'm sure he would have been a strange fellow, a bit obsessive and neat, carrying a journal and general mage things...
Or have you herd of the group who call themselves the Dark?
If you can help me or point me in the direction of one who can I shall perform for you again tonight, and again all tips truly yours.
Philo shares the disturbed ramblings he has been translating from the journal as the group meets over a simple breakfast.
"I am planning to wander town and see what I can learn of these people and if anything interesting is occuring in the surrounding areas."
gather information +3
unmod rolls: 14 17 17 11
listen +3
unmod rolls: 9 13 5 7
Philo will also be examining the nicer dwellings for possible visits in the wee hours of the night.
knowledge architecture +4
knowledge local +4
search +7
spot +3
unmod rolls: 19 20 14 15
OOC: not sure what you need so provided what I thought would apply
Aive displeased by the results of the conversation and more so by the absence of wealth in this town, takes his coins and parts.
Aive bumps into Philo and has a very awkward conversation trying to inconspicuously find out if they are on the same level,
More importantly if he is interested in making some extra coin....
Philo thinks he understands what Aive is trying to get at, and drops a few hints of his plans to visit a couple wealthy houses later that evening.
He also shares what little he has picked up and asks if Aive would like to visit the wizard camp and see what kind of fun things they have and maybe they will have more information on evil magic than the locals.
Philo will also replenish his rations (1 week worth) and arrows as they pass through town
I think were in this town till tomorro, thats when Myrrani finishes calling her familiar.
So we might as well scope the houses do some research, gather some more info
Aive pretty much can't fail on a diplomacy to make people like him. He's just that likeable guy.
Then tomorro early morning make for the wizard camp.
Aive spends his tips on rations.
I don't know what rolls we need to make tho?
17 10 6 19 14 3 un mod
Philo agrees with Aive and returns to the northeast side of town to get a better look at the houses and possible entry points, number of people to be alert for, any type of city patrol and the timing of their rounds, etc.
Philo will bring along his Thieves tools, grappling hook, 50 ft of rope, crowbar, sack & pouches, and his sharpened dagger.
If he sees one on the way, Philo will grab a ladder also - no sense in doing it the hard way if you don't have to.
For entering houses:
concentration 1+1=2
balance 2 + 3 = 5
climb 2 + 2 = 4
knowledge architecture 1 + 3 = 4
move silently 4 + 3 = 7
use rope 3 + 3 = 6
tumble 2 + 3 = 5
open lock 3 + 3 = 6
listen 4 + -1 = 3
Ring of Chameleon power +10 hide
Unmod rolls: 14 12 16 12 18
For looking around & deciding what is worth taking:
appraise 2 + 3 = 5
search 4 + 3 = 7
spot 4 + -1 = 3
disable device 2 + 3 = 5
Unmod rolls: 18 8 20 16 18
If noticed:
bluff 1 + 1 = 2
escape artist 3+3=6
survival 2 + -1 = 1
Ring of Chameleon power +10 hide
Unmod rolls: 16 8 18 12 20
Philo will first attempt to hide, then bluff, then escape, then result to violence if cornered.