Actually the half elf and the dryad have Low-Light Vision. That allows them to see better than normal in low light. Such as moon light, candle light, campfire light, starlight, ect . . . In complete darkness they are just as blind. Except the goblin who has Darkvision, that alows vision in complete darkness.
The only reason I am harping on Myranni being fatigued is because of the terrain. Being that she has poor constitution, strength, and dexterity to begin with, and factoring in the terrain I would have her struggle to reach the top. It will take her triple or quadruple the time to reach her goal.
The hill terrain is rocky, some of the rocks could be loose when she steps on them. Other parts of the hill have loose sand like qualities that would strain her "muscles" even further. I can see what is being said about the ring and understand. That isn't how it works though in my interpretation of its definition.
It states that the wearer's body and mind is replenished, but it talks about this in the form of rest. I see this as meaning that when the wearer is sleeping it gets a boost of sleep energy. Condensing the 8 hours of sleep into 2 hours. In the context we are talking about now the constitution itself would have to be affected, allowing the wearer to have super human endurance. I am just not seeing anything to support that in the rings description.
Ryorst you character can reach the top of the hill. However she will have to stop and rest often or risk unconsciousness. It will take Myranni 16 rounds, about a minute and a half, to reach her goal safely.
Further I think the wearer of the ring would be more bendy in their energy pool. Meaning I think as far as resting to regain energy Myranni would be 4 times better than the average person. There is still the matter of needing to rest though.
No biggie, I am sure I will mess up something at some point here. As I have already before. It is tricky with all the rules and some can be interpreted differently sometimes. You get a picture of what you think is going on and then find out you were picturing it differently.
I like that you brought it up though because I never thought about the energy of the wearer being affected. Not just food and water but your mind and body are replenished more by rest, which I did not know. So I am glad you brought that up now so I can keep it in mind.
Really as it is I could penalize everyone if they entered a battle. Being that they have been walking all day, if they were to get into a heated battle now fatigue would be a huge factor. Though I don't like to look at it like that. In reality everyone would be very tired from walking all day.
Then again I always like to look at the PC's like they are not normal. They have some hero stuff in them that separates them from the norm.
Edited: Oliron on 22nd May, 2010 - 11:42pm
I would like to take a moment to ask everyone what they feel of the campaign so far.
Do you want more battles or more talking? Is there something missing from the equation that you would like to see? Would you like more (or less) of something that is already in the mix?
I guess I am saying I am open to suggestions on what you want as PC's.
I planned on this being a tough fight but you guys walked threw it. If I step it up much more I'm afraid the party may wipe if they have bad rolls. How do you feel about this? Are you ready for something a bit harder, maybe out of your league?
Edited: Oliron on 11th Jun, 2010 - 6:30am
I have to say I hate to ask and maybe it would be better if players don't know, but is this an actual published adventure, or at least one you wrote out or sketcehed out beforehand so there's a plot and direction, conclusion, etc. So it has a narrative as well as gamist structure?
It seems okay to me so far, I guess, though I'm really quite lost overall. Pacing itself seems more or less appropriate, if a bit spartan.
I'm still not sure where we're going or why we're going there or who we're vying against, if goblins are our enemies or if we're expecting they might be, but are being forced to be, but could be neutral, and might help us, against these whatever the flying things are, and I don't know where these undead things named after small monkeys come into it. I find there's a lack of continuity and reason and coherence in the presentation that allows players or someone reading the narrative to connect what is going on, in my opinion.
Partly the same problem with KNtoran's and any other version ran here where non-premium members can't use graphics, I don't understand the general setup of the area, sizes, positioning, which normally I wouldn't mind so much but D&D is pretty fiddly on these counts and it can become important. I'm not sure about the idea of changing the ways bows work a month or so into the game either, though I'm not using one.
I have no idea why the goblin ran off except because he was afraid or is possibly looking for the other goblins, or he spotted the flying thing(s), I don't know if the cave is full of undead that are guarding humans, goblins, something else - how far we are from where we're supposed to be going or finding, which I'm not sure what is, or why.
Well a lot of that is supposed to be unknown. Like how many lemures (that is what they call these devil things apparently, yes I don't like the name either) are in the cave. Why Gefuth ran should be unknown for now. The goblin tribe is a variable. I have tried to elude to the fact that how they are interacted with might change their stance, though the local governments stance is pretty firm on them.
I have written the campaign, it is not store bought or a published one. I have spent countless hours writing down information on paper about the world and campaign. I also am continually working on new things and adding them when I can.
I have a master plan and the plot is always intact and running its course. However there are variables that I can play with in between.
For instance back in town there were reports of mysterious suicides. The party could have investigated that, tried to wipe out the goblin clan, do what you are doing now, or something else entirely. The main plot will move along more or less the same. Though the parties actions will definitely affect it.
Beyond that the main plot is that of devils trying to take over the world, at least in this general area. There seems to be some history of this happening before although no one in party has really sought to uncover facts about this. So far the party has been part of some strange happenings (which are going to be part of a bigger puzzle) that has lead them to the place they are now. Purging a cave of devils who are using goblins as fodder for their evil army.
Though it could have gone an entirely different way depending on what the players had decided to do. Like I said I have a ton of stuff written on this campaign and world, so it is not hard for me to allow the PC's freedom of choice like that. One suggestion I would like to throw in is that the PC's not be afraid to be inventive with their actions. I can, and will lay out a decent path for the players. Yet, I prefer that the players choose their path because they feel it tis the best path. I realize up to this point I have directed the flow of the party to a certain extent but know that you as a group can decide to do whatever you want at any moment in the game.
I have enough information and am confident enough in my abilities to work whatever you decide to do into the campaign, within reason.
As more time progresses in game and the players uncover more information, unwittingly or purposefully. The plot will start to take a more tangible form I think. I was trying to play more fast and loose up to this point to get the campaign moving. Now that it has developed a decent background I hope to nail down what exactly is expected from the players.
I also realize this speech may have taken some of the "romanticism" out of the game, but I think it is worth it to make sure we are all on the same page.
I guess so far I am gathering I need to be more definite in my explanations to the PC's about "the root of all evil". Giving a definite main goal or target to eliminate. I can't really do that right now because it will give away part of the game, but I will say that devils will be a main staple of foes. So if your wondering what sort of things your going to be fighting just look at the devils section in the monster manual.
Again though I will say there is no set way to "win". Just because devils are your enemies does not mean you have to bash down the door of every devil and defeat them to save the world.
Edited: Oliron on 11th Jun, 2010 - 8:40am