PBP D&D 3.5 Dark Calling Rules - Page 6 of 9

Due to the copyright laws I think the only - Page 6 - D&D / Pathfinder Archive - Posted: 12th Jun, 2010 - 9:04pm

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11th Jun, 2010 - 9:00am / Post ID: #

PBP D&D 3.5 Dark Calling Rules - Page 6

I feel pretty good with the -4 / -4. I wanted to allow two weapon fighting for bows and there seems to be no set rule for that. I get the base attack thing but this is something different. Also after looking at the statistics for two weapon fighting style I saw that there are less penalties for a light weapon. Also it is not actually a weapon in both hands being moved in different ways. In this case it is a single weapon being used in a two weapon style. Thus I thought the penalties to your accuracy should be reduced.



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11th Jun, 2010 - 3:51pm / Post ID: #

Rules Calling Dark Dragons and Dungeons PBP

Sorry but I'm a bit curious how we are killing these when they have 5 damage reduction? Has someone got silver weapons?

Also I'm pretty sure magical or not if its immune to fire then the fire doesn't hurt it. For the same reason some of cleric spells specify how much of the damage is fire and how much is holy for those sort of purposes.



11th Jun, 2010 - 5:54pm / Post ID: #

PBP D&D 3.5 Dark Calling Rules Archive Pathfinder / D&D

Val and Lwentano have magical weapons. I guess that was my mistake on the fire spell. Nothing I can really do about it now, just keep in mind from now on that they are immune to fire.



11th Jun, 2010 - 8:30pm / Post ID: #

Page 6 Rules Calling Dark Dragons and Dungeons PBP

From the SRD:

"Damage Reduction (Ex or Su): A creature with this special quality ignores damage from most weapons and natural attacks. Wounds heal immediately, or the weapon bounces off harmlessly (in either case, the opponent knows the attack was ineffective). The creature takes normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities. A certain kind of weapon can sometimes damage the creature normally..."


Burning Hands is a spell. I think this says it still works, but maybe I'm just misinterpreting that.



12th Jun, 2010 - 6:26pm / Post ID: #

Rules Calling Dark Dragons and Dungeons PBP

Yea burning hands gets past the damage reduction but not the fire resistance, magic missile will get passed both and work as its not fire damage.

Also magic items don't get passed this damage reduction, only good/siver will get passed a Lemure's DR

So really on a good shot we are only doing about 2 or three damage I think, if we are lucky.

Look it up if you want, but I reckon the ones that are dead let them lay dead but maybe apply it to the ones we haven't hit yet.

I did try to ask people to prepare but Aive having not faced them before couldn't act on knowledge he didn't have.

(I haven't read any of the story before I entered the game, sorry if thats bad but I thought it's better for my character and it was quicker)

Reconcile Edited: testsubject1 on 12th Jun, 2010 - 6:30pm



12th Jun, 2010 - 6:56pm / Post ID: #

PBP D&D 3.5 Dark Calling Rules

Wow I really messed that one up. Darn it, that is embarrassing. I always thought magic weapons bypassed damage reduction no matter what.

international QUOTE
Some monsters are vulnerable to magic weapons. Any weapon with at least a +1 magical enhancement bonus on attack and damage rolls overcomes the damage reduction of these monsters. Such creatures' natural weapons (but not their attacks with weapons) are treated as magic weapons for the purpose of overcoming damage reduction.


With that idea already in my head I skimmed threw this and did not realize it says only some monsters are venerable to magic weapons. For some reason in my head I read, all magic weapons overcome the damage reduction. Originally this campaign was written for ADnD 4th edition. I have not played 3.5 for probably 10 years up to now.

Please bear with me as I try and resolve this issue. I don't have any more lemures written into the cave. I guess to explain these mistakes I will say that these lemures are weaker lemures. Having been summoned or created in some flawed manner. From now on though lemures are immune to fire and their damage reduction applies to magical weapons. Only silver or good weapons can bypass the damage reduction. Thank you for bringing this to my attention testsubject1.

Again I will try and make sure I am reading all these rules more carefully so we don't run into this type of problem again.



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12th Jun, 2010 - 7:26pm / Post ID: #

PBP D&D 3.5 Dark Calling Rules - Page 6

Should we all take a level of ranger for Preferred Enemy (Devil) or something? Just kidding. I just hope Val is capable of some sort of buff-your-weapons-to-do-good-alligned-damage or something. Also, I may need to take a new damaging spell once I acquire second level spells...

Hmm... I'm going to look into either multiclassing or taking a prestige class, depending on what the SRD has available. I am, of course, assuming that we are limited to SRD knowledge, rather than, maybe, Oliron owning any other source books and including them.



12th Jun, 2010 - 9:04pm / Post ID: #

PBP D&D 3.5 Dark Calling Rules D&D / Pathfinder Archive - Page 6

Due to the copyright laws I think the only information we can use is here on the site. Sadly I don't own any 3.5 ADnD books. If the book your talking about it freely released by TSR for free use, I think it can be used. You would have to double check with Jay Bee on that one though.



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