
Dr. Play goes over to the ship and near the hole. He uses the detector and it finds nothing harmful. The rest of you look out for anyone coming. Dr. Play then looks in the ship's hole carefully and is surprised to see what looks like a well set machine / engineering shop. There is no one around in the shop as far as he can see.
GM: Say what you wish to do now.
You explore the inside hull of the ship which is now an engineering or mechanic station. There are lots of big tools and parts around for mechanical work and repairs. You find it unusual to see a rather sophisticated engine mounted above you on chains. It seemed to have been worked on and cleaned as though it is being readied to use in some way. You do not see anything else of interest.
GM: Say what you wish to do now.
You examine the engine and find that it could probably fit into the flyer you saw before but because you are not a ship's mechanic you cannot be sure. You also do not know if it will actually start as it needs electronic devices to run that only a flyer will have.
You search the ship for anyone that may be hiding and find nothing.
GM: Say what you wish to do now.
You carefully exit the ship while making sure you are not being watched. You see nothing so you head back up the trail deeper into the Island and then to the North. The trail then breaks off to the West as well as continues towards the North.
GM: Say what you wish to do now.
You turn and go West.
As you go further you notice the surrounding forest begins thinning out and as a sandy beach becomes more apparent. You stop before it becomes totally beach wherein you can see a jetty with a boat secured to it and a small hut near the jetty. There are some punk looking young men near the hut who are laughing and drinking.
GM: Say what you wish to do now.
The man looks curiously in your direction and then looks away. He continues to laugh and drink his beer. You look to see what he might have seen but there is nothing apparent. You figure it may have been coincidence... Or was it?
GM: Say what you wish to do now.
You reposition yourselves to the other side of the trail to ensure no one is marking your course and also to spy on the punks. In doing so nothing much has changed. You see no one new. The punks are just casually being around the hut. You can see they have no work detail.
GM: Say what you wish to do now.