You find a man that looks like he lives on the streets but all he can mutter is,
"Huh? What? I don't know anything man"
Krusten manages to find an alleyway betwen two city buildings with a manhole going down. The only question remains is who has a tool sufficient to open it.
GM: Say what you wish to do now.
You open the manhole easily. There is an attached ladder. You quickly look in and in doing so get a hip of a damp odor. You see a rat scurry across the bottom. You enter and find the tunnel goes further away from the scene and closer towards it. You will have to hunch to navigate the tunnel.
GM: Say what you wish to do now.
Flame lights up the way with a handful of fire as you see a couple of rats running from the scare of sudden bright light. You go towards the subway by following the tunnel. The path takes you about a block or two and then you come across what looks like a service tunnel door blocking your way. It is locked with a heavy padlock. Above you can tell you are near the street you were previously above ground as you now hear talking, cop radios and so forth. There is a leader leading up to this manhole.
GM: Say what you wish to do now.
Optelagent uses his laser eye power to put a dent in the padlock. he does it easily without much fanfare. He then continues to cut into it, the metal drops to the ground with a hiss and the padlock falls to the ground with a thud. You open the door, it creaks and reveals a path to what looks more like a Subway system - there is even a map on one part of the wall that shows the various tunnels, passages, train paths and airways.
GM: Say what you wish to do now.
As you find yourselves within the veins of the underground you wonder how your actions promote yourselves. You remember stories of a legend called "Batman" and his unconventional ways of showing up at a scene unlike Superman and the others who went directly to the police to get updates on the situation before confronting the criminal. For you and your band of new super heroes you have chosen to approach the situation in quite a unique way - breaking and entering.
On the map on the wall of the service tunnel you can see the attached below minus the boxes described below.
Black circles represent doors
Gray boxes represent the subway cars
Blue box is where you are now (in a service tunnel)
Red box represents the police in waiting
Assassin follows the service tunnel South and then East as it bends and he meets another metal door that has a keyhole lock. Through the hole and some bars he can see where the sections of the subway train are and where the police are relative to it. It seems the train came from the South East tunnel and was heading North when it stopped at this location for some reason. You detect a number of people on board.
Assassin goes back to the group (blue box) and let's them know what he has seen.
GM: Say what you wish to do now.
Underground Subway (Hover)
Krusten, with no apparent super hero outfit or style, sense of danger causes her to retract to the top as quickly as possible to approach the police to make an offer of help.
GM: Krusten should roll a D100 twice and tell me the results I will then say how the first and second number were used.
GM: Using the roles of 36 and 44 for Krusten
Krusten see a policeman standing by a Do Not Cross tape and approaches him. He turns to look at her and does not recognize her.
GM: First number greater than popularity - fail.
She introduces herself and then talks about her plight and that she wishes to offer help.
GM: The second number vs. Charisma is successful and you convince the line policeman.
He let's you go in and then suddenly fixes his belt and says,
"Now wait a second little lady... how do I know you're a super hero, what can you do?"
GM: Say what you will do now given the abilities that Krusten has.
Some of you stay behind while the others try to catch up with Krusten but he is very fast. You find yourselves a block away from Krusten talking with a policeman.
GM: Those joining Krusten should roll D100 twice and mention the kind of approach to the scene.