I thought I'd take a sort of informal poll here, for those interested in replying, or reading and seeing other peoples' responses.
Unless otherwise stated, these questions apply specifically to tabletop RPGs, so if you reply to a question, if your answer is about online RPGs, please indicate so.
This poll is quite informal and if you choose to answer, just answer however much you want. Thanks. (smile)
1. Have you ever played a "normal" face-to-face tabletop role-playing game, with character sheets and dice and such?
2. Which, if any RPGs have you played, and did you like them? If any RPGs stand out, what did you like least; most; what, if anything, would you change on any of them?
3. If you are currently part of a gaming group, how often do you meet, and how long is a typical session?
4. Are there game systems/mechanics that you like and prefer to use or play, and if so, which ones and what did you like about the sytem?
5. What style or genre (fantasy, sci-fi, horror, etc) or elements/themes do you prefer in games, and why? Any you actively dislike or don't want?
6. Have you participated in online forum RPGs (Play by Posts), and if so, for how long? Did they use a system or was it mainly narrative?
7. Are you more often a player or GM, and why - what do you think of each?
8. 6. On a scale of 1 to 10, how much detail/complexity/bookkeeping do you prefer in game systems/mechanics, where:
(1) = "nil"
(5) = average/don't know/care
(10) = "make sure your Lingual Intellect is high enough to roll dice to read the dead language your Zengorian calendar is written in - you did remember to mark that down on your sheet, right? Because you'll need it to mark off each day until Frelickday, which is the double full moon, when all spellcasting chances get +15%."
9. Are you okay with having "stats" (Strength, Life Points, maybe skills, etc) and weapons/equipment lists in an online game, that you can/might need to refer to during play, and if so, do you prefer easy, loose and "lite" management of all these things, or detailed (ok, mark off you used 2 arrows, and the letter opener weighs .4 grams...)?
10. If you haven't played a tabletop (or forum, please specify) RPG, why not? What would persuade you, or is it a lack of opportunity?
Thanks to anyone that answers. Like I said, I figured this might help people have their voice heard where it comes to "unofficial" RPGs here, and also allow anyone else considering starting one to get some idea of the preferences of people around here. -JP
1. Yes
2. D&D and the role-playing games here. I like JB's medieval world. I'm now starting out in the science fiction version.
3. Well I come on here daily but sometimes I miss a day
4. I like everything kept simple but I rather see all the items of my character at a glance or in one place
5. Mostly dark ages
6. Well yes here! I have been to other forums but did not like the immature way they play
7. Player but I might GM something in the future just for the experience
8. 5 not too much - just enough to get by
9. I'm okay with stats but when its too complexed then I lose interest. I'm playing to be entertained not to go back to math class
1. Yes
2. AD&D, Star Trek, and Star Wars. I find that I preferred the AD&D the most as I am more of a fantasy fan. I did enjoy the different systems though.
3. Yes I am we have been going back and forth for the past 20 some years. We meet when ever we get the chance and use e-mail when we can not meet.
4. I like the easy to read,easy to access games. So far the different dice rolls in AD&D.
5. I am a fantasy fan with some Sci-fi mixed in. I am not a great fan of horror.
6. Yes I am fan and a player of the RPGs here in this forum. I do also play Evony. I also have played Runescape.
7. I am both a player and a GM. I like being both. As Gm I have to make sure everything is ready for the next turn of events no matter what they may be. As a player I can relax more but have to make sure I make a good decision to keep my character alive.
8. I would say about a 6-7. Having some details is very important so it allows the characters to get a feel of the world their characters are in. I think too little detail is not enough to roleplay and too much detail can drive one crazy with making sure you can move.
9. I like when I can keep track of my own stats. I do however like to know the the GM is also keeping track of everything. Having things at a easy access on line is something that is very good to keep in mind.
10. N/A
1. Yes, unfortunately about 90 percent of my rpg experience is from video games, the other 10 tabletop.
2. Vampire, Star Wars, Hack Master, DnD, and probably a few others I can't remember right now.
I would have to say Hack Master is my favorite right now, there is also a 4th edition version of Hack Master but it is very complicated. I don't have a least favorite, I'll play any tabletop rpg happily.
I like Vampires feel because I fee like my character is a secret super hero in world with other secret super heros a mundane world.
Star Wars has vast options available, I like the detail to ships, guns, technology and such.
DnD will always have a special place in my love for RPG's in that it was what I was hooked on from my youth.
3. I was playing Hack Master, we were about to convert over to the dnd 4rth edition version. I'm not dying to get back into the campaign though, due to lack of focus from other players.
4. I quess I'm just too happy to play anything to form much of an opinion on that.
5. Same answer as 4.
6. No
7. I prefer to be the GM, however finding players who are interested enough to last threw more than level 4 seems impossible. I enjoy playing as a character just a little tiny bit less than GM'ing though.
8. About average I would say. It is important to keep in perspective on how much detail is needed and how much add to the fun and life of the game. Keeping track of needless information can make fun games a chore.
9. I had a GM recently who was proud that he made wizard characters keep track of all thier spell components. Though if I had the right components for a spell only came up once. Meanwhile another player would secretly make up at the moment what spells they had memorized. This is a good example of how focusing on the wrong things leads to shoddy game play.
All in all you need to have stats. And things of that nature otherwise your telling a story and pretending. Everything becomes insubstantial, but having to many things to remember and be accountable to make games like a tightrope walk. If you had experienced gamers who were focused and serious about the campaign I would say detail the heck out of it. For the average campaign it is a not needed burden.
Just keeping everyone here informed. Tonight I had two cousins, Jon, 22 and Gary, 26, brothers, and Gary's 22 year old 21 year old girlfriend, Flo, make characters for Feng Shui, a modern Hong Kong action movie RPG. I'll spare you the names for now , although I have one existing character for each of them, Jon and Flo claim to not remember having made them, while Gary remembers playing but doesn't remember anything that happened, and wanted a new character because "that character is out of date, I made it when I was 18".
So now we have Jon's "Drifter" - I looked it over in the fan material - it looks more or less okay, I think he liked the Type name the most but I'm just wanting to get them used to the game so I let him take it. Gary took a Masked Avenger and Flo took a Magic Cop. I'm leaning toward running the Baptism of Fire intro scenario from the book. As I do not have a large selection of FS material, and most of what I have is free PDFs.
I ran FS last night for my 40 yr old friend Rod, his 15 yr old stepson Seth and his 14 yr old friend Lyle. Rod had an existing ninja, Lyle made a ninja (he makes a ninja in fantasy games, but wanted to use guns for some reason), and Seth made a Martial Artist. I ran a river adventure for them, or at least the first two fights (one in a bar and the other with the jet skis) because I'd already run BoF for them.
Anyway, just wanted to say FS is active with/for me, here in NE Oklahoma, in two different groups, and I'm also still working on some things in the background. (smile)
I also like Warhammer fantasy roleplay (WFRP) and Call of Cthulhu (CoC) and am still occasionally looking over a couple of simple superhero games.
My favorite so far has to be Hackmaster. There are about 4 times as many rules for it than ADnD though, which many find annoying. I like it though because everything is so unique and specific. You can play everything from a fairy to a half - giant. There is also a huge assortment of different classes that are very specific in their abilities and skills.
At one time I was a pretty big fan of Star Wars. That is when a couple of friends and I got together pretty regular though. It was more their game than mine but it grew on me. Same with Hackmaster, there are a ton of races and classes that are pretty specific.
The reason I think ADnD falls short in comparison to these is that there are pretty basic races and classes. Also they don't very from one another a whole lot in the big picture of the game. I think it is a nice game to play in a forum like this because of how basic it is.
As of right now I am playing only on this site. Medieval, Super Hero, KNtoran's play by post, and solo ADnD. I do want to get into Future Earth but have to wait for it to open up again.
I'm unsure as to whether to start a new topic or keep in this one. Since it would probably be just me ranting, I'll keep it brief and include it as as an offtopic in this post.
I'm very surprised Hackmaster is as complicated and even more detailed than AD&D as you say. For some reason I expected it to be more like the renaissance of retro redbox D&D games using the old system with almost no skills or abilities or rules, keeping things very simple and quick, the whole system being the thickness of a graphic novel at most - this is given that Hackmaster came from the webcomic like I'm thinking? I'm honestly disappointed if this is the case, that it is actually more complicated than the game it originally lampooned. What a shame.
I played Star Wars when it was made by West End games, and used the D6 system, and liked it, but I only got to play it a couple of times. I bought years ago and was looking through the D6 system book the other day and was thinking about trying a game with it, though it comes with no setting or campaign or world of its own, or even game structure itself, not even its own set framework of attributes, only suggestions of ones usually used. I like the idea and I kind of like dice pools though I'm iffy on the wild die idea but guess I could get used to the idea.
I bought played redbox D&D and then AD&D2E and learned a lot about gaming (as much as you can with just that) and GMing and such, with just me and a friend or two - we were even allowed to play in science class after getting our work done in high school. I enjoyed digging into the mechanics and such of the system but began noticing shortcomings but had no experience with any other systems (and in fact had only vague ideas that anything else existed, and presumed everything were extremely close cloned based on D&D - boy was THAT a long time ago).