Here is my Character without adding the +1 to ability.
Player: Klar N'Toran
Character: Wolter
Class: Ranger
Level: 4
Experience: 6000
Race: half elf
Alignment: Neutral Good
Religion: Ehlonna
Hit Points: 38
Base attack bonus +4
Strength: 15 +2
Dexterity: 14 +2
Constitution: 17 +3
Intelligence: 9 -1
Wisdom: 10
Charisma: 10
Saving throws:
Fortitude: 4 +(+3) = 7
Reflex: 4 +(+2) = 6
Will: 1 +(+0)= 1
Initiative: 2
Melee: 4+ (+2) = 6
Ranged: 4+(+2)=6
Money 35PP, 3213 Gold
Skills:
climb 2 + 2 = 4
concentration 1 + 3 = 4
craft 1 + -1 = 0
handle animal 4 + 0 = 4
heal 1 + 0 = 1
hide 2 + 2 = 4
jump 2 + 2 = 4
knowledge dungeoneering 2 + -1 = 1
knowledge geography 2 + -1 = 1
knowledge nature 3 + -1 = 2
listen 3 + 0 = 3
move silently 2 + 2 = 4
profession 1 + 0 = 1
ride 4 + 2 = 6
search 3 + -1 = 2
spot 3 + 0 = 3
survival 2 + 0 = 2
swim 2 + 2 = 4
use rope 2 + 2 = 4
Equipment:
Dagger 1d4 (1)
Masterwork, Longsword 1d8 (1)
Masterwork, Longbow, composite 1d8 (1)
Masterwork, Arrows (20) (2)
Masterwork, Hide +3 (1)
Masterwork, Shield, large, wood +2 (1)
Backpack 2lb (1)
Bedroll 5lb (1)
Blanket 3lb (1)
Fishhook (1)
Flint/steel (1)
Grappling hook 4lb (1)
Mirror (1)
Pot, iron 10lb (1)
Rations 1lb (7)
Rope (50ft) 5lb (2)
Sack (3)
Spade 8lb (1)
Torch 1lb (10)
Waterskin 4lb (2)
Whetstone 1lb (1)
Explorer's outfit 8lb (1)
Traveler's outfit 5lb (1)
Bit and Bridle 1lb (1)
Guard dog (2)
Feed per day 10lb (7)
Warhorse, light (1)
Military saddle 30lb (1)
Saddlebags 8lb (1)
Armor Class: 18
Feats/Specials:
animal affinity
armor proficiency light
endurance
martial weapon proficiency
shield proficiency
simple weapon proficiency
track
Animal companion
Favored enemy (Orcs)
Track, wild empathy
rapid shot
Language:
Common
Elven
Player: Nick
Char:
Class: Wizard/Psion
Lvl: 2/2
Exp: 6000
Race: Xeph
Alignment: Neutral Good
Religion: None
HP: 16
AC: 15
Init: 5
Speed: 30 feet
Darkvision: 60 feet
Strength: 7 -2
Dexterity: 20 +5
Constitution: 10 +-
Intelligence: 18 +4
Wisdom: 8 -1
Charisma: 8 -1
-Saving throws-
+1 vrs. Powers, spells, and spell-like effects
Fort: +- +- = 0
Ref: +5 +- = 5
Will: -1 +3 = 2
Base Attack bonus: +2
Melee to Hit: -2 +2 = 0
Ranged to Hit: +2 +5 = +7
Melee damage: -2 = -2
Money, PP: GP:
-Skills-
Decipher Script: 7 ranks +4 = +11
Concentration: 7 ranks +4 = +11
Spellcraft: 7 ranks +4 = +11
Psicraft: 7 ranks +4 = +11
Knowledge (arcana): 7 ranks +4 = +11
Knowledge (psionics): 7 ranks +4 = +11
-Equipment-
-Feats/Specials-
Combat Casting
Scribe Scroll
Quicken Power
Burst (Su): Three times per day, a xeph can put on a burst of speed to increase her speed by 10 feet, plus 10 feet per four character levels beyond 1st, to a maximum increase of 30 feet at 9th character level and higher. These bursts of speed are considered a competence bonus to the xeph's base speed. A burst of speed lasts 3 rounds.
-Languages-
Common
Xeph
Sylvan
Draconic
Elven
Gnoll
I am not sure how to factor my gold so I didn't do my equipment yet.
I have to figure out my spells and name as well.
Oliron you have 5400 gp worth of stuff.
KNtoran no problem with the masterwork stuff just letting you know
Masterwork ammunition is damaged (effectively destroyed) when used. The enhancement bonus of masterwork ammunition does not stack with any enhancement bonus of the projectile weapon firing it.
So even tho the bow and arrows are both masterworked you still only get the plus 1
The dogs are fine but it would have been difficult bringing the horse along. If this horse is special to your character I will say he put the extra effort in to get him aboard but you will have to put that in your background and history why it is and supply the food.
otherwise all is good just need backgrounds and Olirons spells
Discipline: Psychoportation
Power Points: 11
-Powers (5)-
Catfall
Deceleration
Dissipating Touch
Levitate
Skate
-Psicrystal-
Single-minded
Speaks Sylvan
-0th lvl spells (8)-
Detect Poison 1
Detect Magic 1
Ghost Sound 4
Mage Hand 1
Message 1
-1st lvl spells (6)-
Mage Armor
True Strike 1
Silent Image 1
Expeditious Retreat 1
Grease
Identify
Magic Missile 3
Charm Person
Detect Secret Doors
-Familiar-
Toad
I changed my combat casting feat to Psicrystal Affinity. My toad changes my HP to 19. My concentration is now a +10 instead of +11. So now I just need my equipment and name.
Character: Feroz Nasim
Religion: Arwar
Hit Points: 23
GP: 0
-Equipment-
Quarterstaff 1d6/1d6 x2
Heavy repeating crossbow x2, 1d10 (19-20)x2
Bolts x10 (5)
Peasants outfit
Hat of Disguise
Potion of Gaseous Form
Ring of Protection +1
Scroll of Mage Armor
Spellbook
Backpack
Spell components pouch
Trail rations (7)
Waterskin (2)
Parchment (4)
Ink vial
Inkpen
Bedroll
-Feats change-
Psionic Body, chose this instead of quicken power, sorry I misread a line in the character creation part and realized this one was available.
Alertness, gained from familiar
Feroz Nasim was born in the underground city of Feroz far below the surface. As a child he showed an amazing aptitude for things magical and thus began his studies. As he developed Feroz also became very graceful even for a Xeph. One day Feroz Nasim decided he wanted to see the world.
Feroz normally appears to be an old male elf. He talks slowly with strain and is hunched over some what, using his quarterstaff like a walking stick. He wears a large rice hat and humble garments. He takes other forms with his hat of disguise but this is his most common form. In his true form he has dark skin and eyes, he stands about 5 and a half feet, and keeps his hair buzzed short.
Do we get another feat for being level 4, or is that at a later level? I know we get a feat at first level but I forget when we get our next level bonus feat.
Edited: Oliron on 31st May, 2010 - 5:54pm
Was just about to tell you both it was at third level. Also I need to know wich Discipline you chose, your psi crystals personality and let you know levitate is a second level psion spell and you only can know first at the moment.
While you don't have too, I do encourage a little bit more background. And how you got on the ship, If you bought your way on then it will cost 100gp.
And the ship has becom bigger, below deck in the middle of the hallway is a ladder leading to the lower below deck, this is a large long room with cages scattered down each side. Six of them (3 on each side) are evenly placed and hold slaves and rowing ports for if needed (slaves consist mostly of half orcs and humans and one dwarf) in the other cages are a few pigs and sheep. But one entire end is a pen devoted to horses, some of the finest you would have seen.
for KNtoran this is an optional idea for you to take or leave, but while at the docks for whatever reason (prehaps even planning a voyage) you see a man mistreating these horses as they refuse to walk up the plank on board, after a quick word to him, maybe an argument you show him how to do it, he gets angry and attacks you, he either ends up dead, unconscious or in the water either way captain needs a new tender to the animals and offers you a underpaid position.
Also once again optional if you let me take those dogs of you, one or both there will be an opportunity early on in the game to get them but they will be slightly better then the standard ones you would have. (but no refunded gold for me taking them)
Edited: testsubject1 on 31st May, 2010 - 6:35pm
My discipline is Psychoportation (Nomad), the psicrystal personality is single minded.
I wanted to change the spells remembered, sorry changed my mind once I bought equipment.
Mage Armor 1
True Strike 1
Silent Image 1
Expeditious Retreat 1
Grease 1
Identify
Magic Missile
Charm Person 1
Detect Secret Doors
I didn't realize levitate was a 2nd level woops, instead I will choose Astral Traveler. My third level bonus feat will be Psionic Talent. This changes my HP to 25 and my power points to 13.
There really isn't a hole lot more I can think of for Feroz's history. His race is generally curious and he just got the bug. Nothing of any real note led him to go adventuring other than wanting to partake in life to a fuller capacity. He entered the boat probably disguised as a crew member wanting to see what sea travel was all about. He is probably working under the guise of a crew member while on the boat.
I picture him as a cross between a kender and a human wizard. Possibly even a little gnome like, as far as their interest in intricate crafting.
If my disguise as a crew member is going to be a problem I could use a suggestion that would work. I already spent all my gold and need everything that I bought. Not sure how you can work me in there but with a hat of disguise and charm person spell, it should help.
Yea no problem, at the local tavern you met a crew member who was a new worker who already was close to your build that didn't take much convincing to drink more then he should. He didn't turn up and you did, and with your hat and the fact no one had met him yet you passed as him easily. Also under your charm he told you what you would need to say.
Just when you start play have one spell expended, and you will be sleeping in the crews bunk and be doing a little catering.
It's my first time using psionics and well Psionic Body is a nice feat.