The iron bar will be chained at either end, with just enough length so as that the lock/pole protruding from it above each cage will be lifted out of the door but not out of the cage, meaning it cant be thrown off, it only goes up and down.
it has small bars coming off that acts like a bolt going through a hole in the cage then the door holding them inline.
Also how are you finding the system of me making your rolls? I personally think it is dulling some of the experience and would like to try simalar to what I asked before where you give me the skill you wish to use and all modifiers, I will make the roll then post it so you can see what you got... ?
I like not having to roll, as long as someone is, I figure I'm bound to get lucky.
I am not sure if I leveled. I am limited with this wii. I will check in character thread it might be there, somewhere. I might should to copied it to paper. Thougn after looking I'm pretty sure I have not leveled. ?
Does Feroz have the power to dissipate the bars at this point? I'm wondering if he dissipated one of the locks at its middle, could he could remove the pin.
About the rope bonds, can we slip free?
Edited: Oliron on 19th Sep, 2010 - 6:19am
The owner has a telepathic link with his psicrystal out to a distance of up to 1 mile. The owner cannot see through the psicrystal's senses, but the two of them can communicate telepathically,
Your crystal has been thrown into a bag of other valuable junk, candle holders, silverware and such, a few gems, in a back room of a tent with bags and trunks of goods, grains and textiles.
The toad is trapped in the same room, in a bag, next to something short and sharp wrapped in cloth.
Yea you can dissipate the bar, and I'm pretty sure your up a level, are you taking the psionic clas again? If so you can deal 3d6 on touch. If you fail your concentration it will be obvious you cast.
Yes I am taking a level in psi. Looks like astral travel is still out of my range. Also anyone coming with needs the astral traveler psi ability. I will take levitate and force screen, that is if force screen stacks with mage armor.
Otherwise I am going to choose demoralize for my second power.
I will try and communicate with my familiars and ask them to try and get free from their bags.
Also Feroz works on getting free from his rope bonds.
Man, so many powers to choose from. In light of the circumstances I am going to choose sustenance as my second power instead, levitate being my other.
Feroz will use his sustenance psi ability to regain his energy.
Edited: Oliron on 19th Sep, 2010 - 8:58pm
Wolter
Wild Empathy (Ex): A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result.
d20+5 = 23
starting mood is unfriendly and moves to indifferent. For 2-3 of the boars.
WAit 5 ranks in handle animal give you a plus 2 wich puts it up to 25 and makes one boar friendly,
The dc to "push an animal into a task it dosent already know is 25,
19 7 23 12 9, you fail to get the boar to bring you any gruel but as ussual a fair bit splashes into your cage.
I am all for breaking out whenever but I have a few questions I am wondering about. I don't want to make things more difficult but we may only get one shot.
I'm still not sure if my familiars (either or both) can get free and communicate to me a better idea of where they are.
Are these boars going to befriend Lwentano?
Can Feroz guess how likely this thing will be to succeed? Meaning with his intelligence is Feroz able to figure out any more problems or solutions to things I may have a blind spot on.
This is a lot of variables to take in and we are not at a table top. So my picture of how everything is layed out may be a lot different from the actual situation.
From what I am picturing we are all in the same cage. There is some shadowy figure keeping tabs on us as well as the obvious ones. I am hoping my familiars can get free, if they are in just bags they might be able to find something sharp to get out.
I'm just trying to get a better idea of everything so we don't escape and get blasted by a fireball or something 2 seconds later.