War Of The Gods - Game - Page 19 of 31

For four rounds you let arrows and bolts fly - Page 19 - D&D / Pathfinder Archive - Posted: 30th Aug, 2010 - 3:52am

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War Of The Gods D&D 3.5 - Scenario is published here with Testsubject1 as DM
Post Date: 23rd Aug, 2010 - 9:48pm / Post ID: #

War Of The Gods - Game
A Friend

War Of The Gods - Game - Page 19

Wolters reaction to the blink dog is the same as before. After dispatching the dog he will gather his items and the other guard dog and head to shore.

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25th Aug, 2010 - 3:14am / Post ID: #

Game Gods The War

Eventually everyone is on dry land, You notice two large enclosed carts that you hadn't seen before.
With the druid gone it takes some improvization from Dorian to get the animals to land and he dose so with minimal damage to the ship.

As you begin your journey some one will point out to the north westerly hillside where you will notice small dustclouds caused by about three or four camels and their riders storming your way.



25th Aug, 2010 - 6:49pm / Post ID: #

War Of The Gods - Game Archive Pathfinder / D&D

Feroz stands there next to Wolter waiting for the riders to get closer so that he can make out who it is possibly.



Post Date: 25th Aug, 2010 - 9:12pm / Post ID: #

War Of The Gods - Game
A Friend

Page 19 Game Gods The War

Wolter will stand there with the others waiting to see who the new arrivals are going to be. He makes sure his sword is loose and his bow is ready.

26th Aug, 2010 - 4:02am / Post ID: #

Game Gods The War

You notice its deffinately four of them, wearing heavy robes to protect them from the harsh desert. They hold a quiver on their back filled with seemingly javelins and short spears. A sheathed sword sits at their side. Other goodies may be hidding in the packs on the cammels sides.

They come to a roaring halt 60ft ft away then without a split seconds hessitation hurl javelins at the people at the front.

The captain takes a javelin to the leg, the elf servant next to h I'm is less lucky and takes two to the chest and falls to the floor, the last one fly's astry and thuuds into one of the carts.





26th Aug, 2010 - 5:08am / Post ID: #

War Of The Gods - Game

Feroz lowers his head and begins to hum. It starts as a low whisper then quickly Feroz shouts an almost deafening shout. Sand bursts up around him in a pillar about 10' up into the air. (burst ability).

Feroz appears to be an old man with a rice hat in peasants clothes, but it becomes apparent that he is no shrub. The sand swirls around his body as his shout become a scream.

"You shall not overtake ME !", he yells, as the sand forms into a ring of swirling sand by his feat before it dissipates.

Feroz uses his natural ability to gain faster movement (burst). Right afterward he uses his psi powers to gain even better movement (skate). Feroz tries to stay our of melee range of the enemies, whilst bringing his repeating crossbow to bear. He fires at the men, focusing on the weakest looking one.

I will be concentrating when using the abilities.



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Post Date: 26th Aug, 2010 - 11:38pm / Post ID: #

War Of The Gods - Game
A Friend

War The Gods Game - Page 19

Wolter will issue a command to his guard dog to attack as he takes his bow and fires at the riders. He will move after each arrow fired in a zig zag pattern to hopefully make him harder to hit.

30th Aug, 2010 - 3:52am / Post ID: #

War The Gods Game D&D / Pathfinder Archive - Page 19

For four rounds you let arrows and bolts fly at them

Wolter hits on his first and second shot.
Feroz gets a good hit in the second round,

The dog attaked the cammel, and as the dust off battle falls now lays dead on the floor.

The captain gave chase but they moved to far and rode to well,

The mage let loose 2 magic missiles

Everyone else hid, except the imperial guard who covered the mage.

The enimies attacks were random seemingly trying to attack everyone, a javalin flies near you both but fails to hit.

Then as suddenly as they came they turn and race off




 
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