The moon holds high in the starry sky as the 5 warriors prepare to take on a small army in the dessert. At their back a large sand dune hides their ally's and valuables from the enemy.
Wolter and Feroz take aim, even though the distance is great both shots land magnificently and two gnolls drop dead instantly surprising and inspiring hope to even themselves. (both started with a nat)
There is confusion amongst them for a while as you continue to rain projectiles upon them
(Gnolls are hyena-headed, evil humanoids that wander in loose tribes. Most gnolls have dirty yellow or reddish-brown fur. A gnoll is a nocturnal carnivore, preferring intelligent creatures for food because they scream more. A gnoll is about 7-1/2 feet tall and weighs 300 pounds. Gnolls speak Gnoll.)
The gnolls were taken by surprise when arrows began falling about it took a few rounds to gather themselves together and head towards you. You can hear a commander literally barking orders in a high pitched hyena like yapping screams.
You watch as they split into 3 groups, while one heads straight on the others swing around to each side.
the 3 men with you turn to face a group each, you notice the third man with you, is holding a holy symbol like none you have seen before.
Wolter hits 3 different gnolls and Feroz 1 more, before the hyenas reach and attack your guards, each man in front of you has 2 hyenas on him and the gnolls will reach them on the next round
Feroz spent the last round reloading his crossbow.
2 dead 4 injured
Edited: testsubject1 on 5th Sep, 2010 - 5:51pm
Feroz does the same, he continues to fire bolts while back tracking to stay out of melee as long as possible. If he does enter into melee he will flee for his life down a hill. Using the skate ability to increase his speed further. Once out of melee range he will turn and fire again until in melee.
If he has no more hill to go down to increase his speed he will run full speed for the gates of the city. Calling up the them for assistance against the Gnolls.
The dog was killed by the camel people and it will take a while to get to the town gates.
the captain slays one hyena,
his friend injures one and is bitten by the other,
the cleric begins casting but is interupted as the hyenas bite and drag him to the ground.
1 gnoll from the back of each group stops charging and pulls out a short bow and fires
An arrow skims wolters shoulder 2 damage
2 gnolls rush the captain,
1 dives onto the cleric
1 attacks the captains aid disarming him.
leaving one to charge each of you.
Feroz takes 3 damage from an axe,
Wolter was missed.
2 dead 5 injured,
1 dead 1 injured,
rnd 2
Feroz moving tactfully and gets out of mellee and avoids moving into any more danger,
Wolter drops his bow drawing his sword and slays the gnoll infront of him.
The captain tumbles and slays a gnoll, and kills another as it aproaches him,
He is then injured by the hyena,
The cleric screams in pain as he is eaten alive.
The captains aid dodges the gnoll but is caught by a hyena and manages to stay standing but only just.
all archers fire at Feroz one hits for 3
the gnoll that was on Feroz charges Wolter and hits for 6
5dead 3injured
1dead 1 injured
Wolt 8 damage
Feroz 6
Feroz now that you are closer to the gnoll camp you see a gnoll casting spells on an armored gnoll infront of him.
rnd 3
Wolter misses
Feroz fires at one of the archers and misses
the clerics screams end
the captain stabs the gnoll in the back that was attacking his aid
Captains aid draws picks up the gnolls axe and slays a hyena
Feroz takes 6 damage from an arrow
Wolter is hit for 5
Hyenas 2 dead 4 alive (2 fighting cap+aid 2 at cleric corpse)
Gnolls 6 dead 4 injured 1 alright (3 archers, 1 eating cleric, 1 fighting Wolter)
Gnoll caster and warrior Fine (Preparing at camp)
Wolter 13 damage all up
Feroz 12 damage
Cleric dead,
Captain + Aid injured.
Rnd 4
??
Wolter finishes the gnoll in front of him and picks up his bow,
Feroz misses again,
The captain and his aid finish the two hyena's
The gnoll eating, barks at the hyena's they turn and charge the captain while he charges Wolter 4 damage.
None of the archers attack but retreat.
Feroz sees a small red bead fly through the air towards the others,
Wolter hears a low roar as an explosion of flame detonates behind the gnoll and consumes him then washes over himself.
Taken by surprise Wolter cant avoid the damage (22)
From the after math of the fireball you can see the hyena's the gnoll and the captains aid are all dead,
The remaining enemies are now positioned as such,
The spelled up warrior at the front, behind him 3 archers and behind him the mage.
Wolter 35 damage.
Rnd 5
?
The captain in a rage over his dead comrade charges the warrior gnoll,
The mage reacts with a spell and the captain pauses suddenly unable to move.
All archers fire at the helpless captain, the arrows thud into him like hitting into wood as he is unable to react or avoid them.
you notice the captain twitch as the gnoll walks up to him and raises his heavy flail above his head, he swings it down violently but the captain who broke free from the spell tumbles past him placing a dagger into the gnolls back.
The gnoll screams and with the speed of a haste spell the gnoll turns and smashes his flail into the cap's chest sending him sprawling across the sand. Once again not moving.
He begins laughing, then an arrow from Wolter tears into his side.
Feroz drops one of the archers with a well placed bolt.
rnd 6
Wolter fires at the gnoll again, and the arrow while true, could not penetrate his armor.
Feroz reloads
The mage cast upon himself.
The other gnolls have all started retreating, (non combatants)
Archers all fire upon feroz who has found a distance that advantages him over them, but one still hits for 4 damage.
The gnoll charges Wolter but attacks unexpectedly, you feel the impact but take no damage except for the painful sound of steel on steel, and broken sword bits clinging as they fall to the floor. (your sword has been sundered)
Rnd 7 ?