War Of The Gods - Game - Page 26 of 31

Feroz doesn't like the idea of leaving - Page 26 - D&D / Pathfinder Archive - Posted: 17th Oct, 2010 - 7:13pm

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War Of The Gods D&D 3.5 - Scenario is published here with Testsubject1 as DM
1st Oct, 2010 - 5:27am / Post ID: #

War Of The Gods - Game - Page 26

Feroz nods, "That's about it, we need to get free and get our stuff. After that we are going to have to wing it. I am going to need us to free these other captives as well. I don't really want them coming with us but I can't leave them here like this."



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Post Date: 4th Oct, 2010 - 9:26pm / Post ID: #

War Of The Gods - Game
A Friend

Game Gods The War

Wolter under stands that they can and should free the others if nothing else they may cause enough of a distraction that they can get away easier. Wolter feels that we should get our equipment and weapons first though.

14th Oct, 2010 - 5:21pm / Post ID: #

War Of The Gods - Game Archive Pathfinder / D&D

Feroz eyes a gap just befor where the prong of the large heavy overhead bar enters the door,

(Spending an extra power point for more damage)
2d6 = 6 concentrate = 18
2d6 = 5 concentrate = 30

And the door is free from the bar with only the lock to go,
2d6 =10, the door is free to kick open, concentrate = 12

A bass-pitched hum issues from Feroz. Its soft enough that it can only be heard within 15 feet with a successful DC 10 Listen check.

Meanwhile his eyes flash like points of silver fire and a rainbow-flash of light sweeps away from him to a distance of 5 feet and then dissipates,

It deffinatly caught the attention of some of the boars and Wolter works madly to keep them quiet and occupied, as soon as he stops 'playing' with them they will investigate, also he cant keep them distracted for much longer as he is angering them doing so.

"Go go go" you hear the begger whisper through the rock to you,
As well as the boars you also go the attention of 2 of the other slaves, who are moving around and mumbeling
"what was that, what are you doing, don't leave me"

(6 power points spent)



15th Oct, 2010 - 6:02pm / Post ID: #

Page 26 Game Gods The War

Feroz focuses his sharp mind on the mechanism. He does his best to open the cage as quickly as possible.


Feroz uses his racial burst ability. Being able to move faster is probably a good thing right now, he thinks.

Reconcile Edited: Oliron on 15th Oct, 2010 - 6:13pm



Post Date: 16th Oct, 2010 - 8:54pm / Post ID: #

War Of The Gods - Game
A Friend

Game Gods The War

As soon as Feroz is moving Wolter will move too to get free of his cage if he can. If successful he will follow Feroz to where their equipment is at get his equipment and any sword he can find that is useful.

16th Oct, 2010 - 9:00pm / Post ID: #

War Of The Gods - Game

Wolter is faced with the option of helping the others lift the bar (after seeing feroz escape they are putting in alot of effort to lift it. Wich will save feroz a round or 2 of having to use psi abilities to destroy it but will leave the boars free to come examine what a person is doing free of the cage,

lift the bar and leave the boars or try ocupie the boars for 1-3 more rounds while feroz uses up his psi abilities?



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Post Date: 16th Oct, 2010 - 9:03pm / Post ID: #

War Of The Gods - Game
A Friend

War The Gods Game - Page 26

Wolter will tell Feroz to go get their stuff while he assists the others in escaping. Wolter will not worry about Feroz as he leaves or the boars as they should leave him alone.

17th Oct, 2010 - 7:13pm / Post ID: #

War The Gods Game D&D / Pathfinder Archive - Page 26

Feroz doesn't like the idea of leaving Wolter but does as he says. He wanted to destroy the lock so the people could be free but it seems to hard of a task for him alone. He figures he will have to have faith in Wolter's abilities.

Feroz makes his way as quickly as he can to the equipment and back.

Feroz uses skate at normal power (concentrating).

Reconcile Edited: Oliron on 17th Oct, 2010 - 7:16pm




 
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