Feroz who has been waiting for an excuse to pull the trigger release's a bolt as soon as the half orc in front takes the pitchfork. (readied action 19crit)
The bolt hit's his torso hard for 12 damage followed in quick succession by another one to the leg (2 damage)
Wolter misses
Unroggar charges and hits for 11 damage
the bald guy at the back runs to the ladder and begins to climb.
the half orc attacks with the pitchfork as he screams going into a rage he hits hard for 16 damage using both hands to push the pronged fork in deep.
round one over, front half orc near death
16 damage to Unroggar (as no one objected to him calling the lay on hands I'm gonna say he took it erlier.)
-4 to range attacks now unroggar is in melee + -4 as unroggar is providing cover (-8 total)
The human delays
Feroz and Wolter miss
Unroggar deals 13 damage
1st half orc dies, second one steps forward picking up the pitchfork
Unroggar attacks for 6 damage with an attack of opportunity
The bald human climbs up the ladder and out onto the deck "what in the name of the gods" you hear him say.
the other human who had delayed runs and jumps onto the ladder,
Round two over, will stop here and give you a chance to change your tactics,
the girl has two rounds left. Someone will have to make a DC 15 heal check to save her.
The last human slave scrambles up the ladder and out of site,
Feroz lets a bolt fly free that narrowly misses Unroggar and only just hits the half orc for 8 damage.
Wolter moves forward and misses
Unroggar hits for 12
The half orc misses
Feroz misses (need to reload next round)
Wolter hits for 5 damage
Unroggar hits for 11
Half orc dies
Edited: testsubject1 on 30th Jun, 2010 - 4:55am
Wolter will use strips of any cloth nearby to bandage the wounds on the waitress. he will apply direct pressure to the wounds to help make sure she does not lose any more blood. He will attempt to move her to a room and bed where she can rest in comfort until we can see to getting her healed. Wolter will then check on liz before heading below deck to get his puppies so that we even out the odds a bit.
Wolter as you lay the waitress int he bed you fear she may be to far gone, as she shows no sign of life. The same for Liz as you go back to her room and find both her dogs by her side, they look to as if waiting,
(these are now your's the blink dog is intelligent but the dog of course is not, it only knows guard and will guard either a room you leave it in or you if anyone attacks you) The blink dog is badly injured and the dog fairly wounded.
The hatch where the human slaves went up is lockable from below, by means of jamming some sort of pole through the handle and edges of the hole. (let me know what you use to do this if this is what you want to do)
When you all move up into the dinning room the captain calls
"just in time" as he rushes over shoving a bag out for someone to take.
"Healing potions" he says with a nod (5 of them 1d8+3)
"I herd you took the weapons, I hope you know how too use them!"
He points out the window and on the shadow covered deck of the ship you see ropes seemingly hanging from the ship above with all matter of goblinoid creatures sliding down them.
"I have my own little team so pick your fight and we will take the other. Either guard this dinning room or take out those big guys landing at the far end"
option 1 6 goblins 2 orcs 1 bug bear, (Main deck just out side the dinning room)
option 2 3 orcs 3 bugbears, (all above the storage room)
(All enimies have the standard weapons and armor for that creature)
Wolter will take the time to bandage the blink dog. He will instruct both dogs to guard the ladies. He will secure the hatch and once he is up in the dinning hall he will take up a position to start taking out goblins. He will call for anyone with extra arrows to make sure he is well supplied.
Feroz follows with the group where they go and shoots at any hostile targets. Aiming for the weakest looking ones first.
"Looks like the party is just starting.", he mumbles with a grimace to himself.