(*forgot too mention*) Once Unroggar is within 10ft of the ogre its like he has stepped through an invisible veil. Up close the ogre seems so much more terrifying to behold and if he wasn't feeling mighty courages (thanks too the potion) he may think otherwise about attacking him. Not only that but the air seems colder and thick and you can sense/feel an invisible force surrounding him, but you glide through it with surprising ease. (thanks to Dorian)
Feroz casts true strike upon himself and moves into position,
A bug bear leaps from above the dinning hall attacking Feroz from behind, 7 damage
The Ogre's right arm begins to twitch but still fails to do too much, he seems slightly disappointed by this but then smiles as he eyes off Un's sword "Me want"
He throws himself at Un and after a short struggle ye yanks the sword free and roars as he holds it over his head.
Wolter misses
Un (need to know your new plan)
Feroz took 7 damage
Un lost his sword and has one healing potion left.
then Rnd 2,
Edited: testsubject1 on 16th Jul, 2010 - 4:11pm
"Better to be hanged for a sheep, than a lamb ......." The great half-giant whispers to himself as he draws his axe. He glances back at his companions with a stern, defeated look, before lunging at the Ogre with a mighty 2-handed overhead swing.
OOC: I'll be holding my axe 2-handed. +8, 2d6+10, 20/x3. 19AC.
As Unroggar takes what he feels may be his last attack and swings with all his might,
his axe come plummeting down with his full force behind it hoping to end the ogre
but misses...
At the very same time you all see a flash of light seeming to come from every direction or perhaps from your own eyes and everything seems to move... Slower.
Feroz will recognize this as a haste spell, (+1 to attack and AC, also gain an extra attack when using a full attack action)
Un realizes he still has time for another attack swing his axe back this time connecting for 18 damage
Feroz touches the ogre and there is a high pitched noise as part of its flesh is dissipates. 10
The bug bear follows Feroz stepping past un and copping the back end of his axe ending its own life. (attack of opportunity)
The ogre eyes Feroz for a second before it swings Un's axe down upon *drum roll* ......... Unroggar dealing 15 points of damage and dropping the halfgiant to the floor in a bloody mess. (by his own weapon too)
Wolter with the effects of haste lets 2 arrows fly, the boat rocks as he releases the second arrow and he watches it go astray only to look back and see the first arrow protruding from the ogres one good eye as he screams. (crit 15damage)
You are sure now he should be dead tho the Ogre doesn't so much die as dramatically disintegrate slowly from the inside out in bright flames of light letting off wisps of greenish smoke.
When his body is nearly an empty shell it looks in Wolter's direction almost directing the light and flames his way. The Ogre then crumbles to the floor as dust and ashes and the flames of light settle then vanish.
Wolter feels a sering pain on his forehead, its so painful (like someone carrving something into your skull with a burning blunt knife). He fights to hold consciousness and manages too, just. It disappears as quick as it came leaving you slightly confused, those around him will notice a strange marking glow then disappear.
A soft gust of wind leaves no trace of the ogre. No bug bears or goblins can be seen alive anywhere and the flying ship has dropped it's ropes and is retreating.
Edited: testsubject1 on 19th Jul, 2010 - 6:21pm
Feroz will find a healing potion on Un either in a pocket or hanging from his belt, but easily noticed once you start administering his wounds, you can slowly pour this in his mouth over a full round after propping him up. It heals 6hp and I think that brings him back to 1 after spending one round dying. If not it will cause him to stabilize and come to consciousness anyway so he wont die but may need help getting around and some rest asap.
Wolter will walk around and check to make sure everyone who is a part of the crew or part of the original passengers is bandaged or at least seen too. He will take a couple shots at the retreating air ship to see if he can get lucky and hit something critical on it.
Wolter hits the flying ship as it leaves with the last of his arrows to no apparent effect, it eventually disappears the same way it appeared after eventually reaching a reasonable distance.
While you are victorious, there is no cheer and the ship is swallowed by a wave of sadness and despair, many are injured and a handful beyond help, and few are missing presumable overboard. Everything is a mess, the clear sky is gone and the captain no where in sight.
You get thanks and appreciation but every one is either attending someone or sorting through the mess either on deck or in their rooms. (a few goblins made it below deck, the passengers won but at losses and after alot was trashed)
For now there is no more danger.
How would you like to spend the next few days?
2800 exp each.
Edited: testsubject1 on 20th Jul, 2010 - 4:14am