0-level Bard Spells (cantrips)

0-level Bard Spells Cantrips - Board, Card, RPG Reviews - Posted: 25th Sep, 2010 - 11:50am

Text RPG Play Text RPG ?
 

23rd December 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Paladin
Paladin
Cleric
Cleric
Draconian
Draconian
Wizard
Wizard
Fighter
Fighter
Barbarian
Barbarian
Rogue
Rogue
Ranger
Ranger
Warlock
Warlock

Posts: 1 - Views: 710
Dungeons & Dragons Review
Post Date: 25th Sep, 2010 - 11:50am / Post ID: #

0-level Bard Spells (cantrips)

0-LEVEL BARD SPELLS (CANTRIPS)


Of the following which make the best pick at zero level for a Bard:

Dancing Lights: Creates torches or lights.

Daze: Humanoid creature of 4 HD or less loses next action.

Detect Magic: Detects spells and magic items within 60 ft.

Flare: Dazzles one creature (-1 on attack rolls).

Ghost Sound: Figment sounds.

Know Direction: You discern north.

Light: Object shines like a torch.

Lullaby: Makes subject drowsy; -5 on Spot and Listen checks, -2 on Will saves against sleep.

Mage Hand: 5-pound telekinesis.

Mending: Makes minor repairs on an object.

Message: Whispered conversation at distance.

Open/Close: Opens or closes small or light things.

Prestidigitation: Performs minor tricks.

Read Magic: Read scrolls and spellbooks.

Resistance: Subject gains +1 on saving throws.

Summon Instrument: Summons one instrument of the caster's choice.

Sponsored Links:

 
> TOPIC: 0-level Bard Spells (cantrips)
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,