3rd Level Cleric Spells

3rd Level Cleric Spells - Board, Card, RPG Reviews - Posted: 4th Oct, 2010 - 9:53pm

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Post Date: 4th Oct, 2010 - 2:31pm / Post ID: #

3rd Level Cleric Spells

3RD-LEVEL CLERIC SPELLS

Which of these Cleric spells is your favorite to use:

Animate DeadM: Creates undead skeletons and zombies.

Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.

Blindness/Deafness: Makes subject blinded or deafened.

Contagion: Infects subject with chosen disease.

Continual FlameM: Makes a permanent, heatless torch.

Create Food and Water: Feeds three humans (or one horse)/level.

Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).

Daylight: 60-ft. Radius of bright light.

Deeper Darkness: Object sheds supernatural shadow in 60-ft. Radius.

Dispel Magic: Cancels spells and magical effects.

Glyph of WardingM: Inscription harms those who pass it.

Helping Hand: Ghostly hand leads subject to you.

Inflict Serious Wounds: Touch attack, 3d8 damage +1/level (max +15).

Invisibility Purge: Dispels invisibility within 5 ft./level.

Locate Object: Senses direction toward object (specific or type).

Magic Circle against Chaos/Evil/Good/Law: As protection spells, but 10-ft. Radius and 10 min./level.

Magic Vestment: Armor or shield gains +1 enhancement per four levels.

Meld into Stone: You and your gear merge with stone.

Obscure Object: Masks object against scrying.

Prayer: Allies +1 bonus on most rolls, enemies -1 penalty.

Protection from Energy: Absorb 12 points/level of damage from one kind of energy.

Remove Blindness/Deafness: Cures normal or magical conditions.

Remove Curse: Frees object or person from curse.

Remove Disease: Cures all diseases affecting subject.

Searing Light: Ray deals 1d8/two levels damage, more against undead.

Speak with Dead: Corpse answers one question/two levels.

Stone Shape: Sculpts stone into any shape.

Summon Monster III: Calls extraplanar creature to fight for you.

Water Breathing: Subjects can breathe underwater.

Water Walk: Subject treads on water as if solid.

Wind Wall: Deflects arrows, smaller creatures, and gases.

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Post Date: 4th Oct, 2010 - 9:53pm / Post ID: #

3rd Level Cleric Spells
A Friend

Spells Cleric Level rd

Create food and water is very handy at this level. This is a way to help make sure everyone can survive and continue to hold out if you need to rest and do not have much in the way of supplies.


 
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