5TH-LEVEL CLERIC SPELLS
Which of these Cleric spells is your favorite to use:
AtonementFX: Removes burden of misdeeds from subject.
Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
Command, Greater: As command, but affects one subject/level.
CommuneX: Deity answers one yes-or-no question/level.
Cure Light Wounds, Mass: Cures 1d8 damage +1/level for many creatures.
Dispel Chaos/Evil/Good/Law: +4 bonus against attacks.
Disrupting Weapon: Melee weapon destroys undead.
Flame Strike: Smite foes with divine fire (1d6/level damage).
HallowM: Designates location as holy.
Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to many creatures.
Insect Plague: Locust swarms attack creatures.
Mark of Justice: Designates action that will trigger curse on subject.
Plane ShiftF: As many as eight subjects travel to another plane.
Raise DeadM: Restores life to subject who died as long as one day/level ago.
Righteous Might: Your size increases, and you gain combat bonuses.
ScryingF: Spies on subject from a distance.
Slay Living: Touch attack kills subject.
Spell Resistance: Subject gains spell resistance 12 + level.
Summon Monster V: Calls extraplanar creature to fight for you.
Symbol of PainM: Triggered rune wracks nearby creatures with pain.
Symbol of SleepM: Triggered rune puts nearby creatures into catatonic slumber.
True SeeingM: Lets you see all things as they really are.
UnhallowM: Designates location as unholy.
Wall of Stone: Creates a stone wall that can be shaped.