3rd Level Cleric Spells

3rd Level Cleric Spells - Board, Card, RPG Reviews - Posted: 4th Oct, 2010 - 9:53pm

Text RPG Play Text RPG ?
 

29th November 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Fighter
Fighter
Draconian
Draconian
Warlock
Warlock
Ranger
Ranger
Rogue
Rogue
Cleric
Cleric
Barbarian
Barbarian
Wizard
Wizard
Paladin
Paladin

Posts: 2 - Views: 398
Dungeons & Dragons Review
Post Date: 4th Oct, 2010 - 2:31pm / Post ID: #

3rd Level Cleric Spells

3RD-LEVEL CLERIC SPELLS

Which of these Cleric spells is your favorite to use:

Animate DeadM: Creates undead skeletons and zombies.

Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.

Blindness/Deafness: Makes subject blinded or deafened.

Contagion: Infects subject with chosen disease.

Continual FlameM: Makes a permanent, heatless torch.

Create Food and Water: Feeds three humans (or one horse)/level.

Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).

Daylight: 60-ft. Radius of bright light.

Deeper Darkness: Object sheds supernatural shadow in 60-ft. Radius.

Dispel Magic: Cancels spells and magical effects.

Glyph of WardingM: Inscription harms those who pass it.

Helping Hand: Ghostly hand leads subject to you.

Inflict Serious Wounds: Touch attack, 3d8 damage +1/level (max +15).

Invisibility Purge: Dispels invisibility within 5 ft./level.

Locate Object: Senses direction toward object (specific or type).

Magic Circle against Chaos/Evil/Good/Law: As protection spells, but 10-ft. Radius and 10 min./level.

Magic Vestment: Armor or shield gains +1 enhancement per four levels.

Meld into Stone: You and your gear merge with stone.

Obscure Object: Masks object against scrying.

Prayer: Allies +1 bonus on most rolls, enemies -1 penalty.

Protection from Energy: Absorb 12 points/level of damage from one kind of energy.

Remove Blindness/Deafness: Cures normal or magical conditions.

Remove Curse: Frees object or person from curse.

Remove Disease: Cures all diseases affecting subject.

Searing Light: Ray deals 1d8/two levels damage, more against undead.

Speak with Dead: Corpse answers one question/two levels.

Stone Shape: Sculpts stone into any shape.

Summon Monster III: Calls extraplanar creature to fight for you.

Water Breathing: Subjects can breathe underwater.

Water Walk: Subject treads on water as if solid.

Wind Wall: Deflects arrows, smaller creatures, and gases.

Sponsored Links:
Post Date: 4th Oct, 2010 - 9:53pm / Post ID: #

3rd Level Cleric Spells
A Friend

Spells Cleric Level rd

Create food and water is very handy at this level. This is a way to help make sure everyone can survive and continue to hold out if you need to rest and do not have much in the way of supplies.


 
> TOPIC: 3rd Level Cleric Spells
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,