
In an easy move of speed, Krusten swoops around the thugs taking from them knives and one hand gun. They are startled by this action and begin to runaway shouting something in dialect thus leaving you with their weapons in your possession while Assassin and Shifter watches on.
GM: Say what you want to do now. It is also good that you role because the difficulty of a task has a modifier that affects your abilities although in some cases having a 1000 speed will rarely be affected unless you are trying to chase a speeding car or similar.
Krusten, together with Assassin, try to corner the leader to give an answer while trying to calm his fears. He replies anxiously,
"I not know, I not know, my life, my life, I want to live..."
He continues to pull and thug away to get away from you.
At that same time Shifter is coming closer to where you are now.
The situation is becoming loud and inviting many who come out to see what is going on. If you were trying to do this as quietly as possible it has all been poured into the open.
GM: Say what you wish to do now.
Back at the alleged headquarters of the cult, Krusten gathers a sense of the feelings inside and they have not changed from her last use of her super powers
Shifter examines the front of the building. Besides the obvious broken windows there is a second floor above the one he tried to enter. The roof is also flat, perhaps a concrete one also used for walking around.
Assassin can see double the presence of persons than before. They are running in various parts of the building.
GM: Say what you wish to do now.
You believe that your current actions are getting you no where so you make a retreat back to the location where you first started this little episode in this Egyptian ghetto. Some of the kids, curious about you, follow your steps all the way to where the cab driver picks you up.
"How did it go?" He asks excitedly to know what happened. You explain your resolve to return at night but he seems apprehensive about it.
GM: Say what you wish to do now.
After awhile you are back at your hotel after the unfortunate drama of the day. You learned some interesting things that you ponder as you take rest in your hotel room.
Shifter, in the form of an eagle, goes back to the area you were in earlier in the day. He sees a rather shanty looking neighborhood with people gathered around in certain corners talking.
The building you tried to enter is readily visible being taller than most of the other dwellings in that neighborhood. On the rooftop there is a metal trapdoor, some chairs and a table.
At one point he see someone approaching the same doors you had a hard time accessing. Your amazing vision enables you to see a certain knock being used that forms a pattern: knock, knock, knock, knock, pause, knock, knock, knock, knock, pause, knock. The door opens and the person enters.
GM: Say what you wish to do now.
Assassin could probably do better if he could read Arabic, but since he cannot he does not know what they are saying and any translations are too vague.
Krusten's call reveals it will probably be at the port in a couple of days.
Shifter returns and informs you about what looks like the secret knock into the building you were unsuccessful at entering earlier.
It is almost evening and your stomach pangs with hunger.
GM: Say what you wish to do now.
Undecided but what to do next and hunger pangs that start to distract you gives you a direct plan to meet, eat and discuss it.
Meals for this evening are either $30 or $60 depending on how 'light' you wish to dine.
GM: Say what you wish to do now.
Moving forward...
You buy your respective meals while Assassin decides to skip dinner. Krusten pays for her room.
GM: What about the room of the others? Please deduct these expenses from your respective sheets.
In the morning, you call the cab driver, he comes willingly and charges nothing as you are now about a higher order of affairs. Upon reaching the place you can see there are mixed feelings about your presence from the surrounding neighbors who continue to monitor your movements as they did before.
In front of the door you proceed to knock in the same manner that Shifter described. As you do so, you hear a voice in an Egyptian tongue say something in response to your knock but you do not understand it.
GM: Say what you wish to do now.