Assassin tries to change into an eagle without being caught, he is unsure if he was seen, but he does make it to the rooftop and then reverts to his form of a man. The rooftop has a few chairs, a table and mats scattered about. There is a trap door leading to the inside of the building.
Meanwhile...
Krusten replies to whomever is behind the door with "Sistrum" And instead of the door opening she hears more talking in response. Krusten uses her powers and senses the same feelings of fear and anticipation.
Assassin sees several heat signatures gathered behind the door and on the first floor.
GM: Say what you wish to do now.
Assassin sees several persons behind the door. One is nearer the door. Two are on the floor where Shifter tried to previously enter.
Meanwhile...
Shifter checks the trapdoor on the roof. It opens with no problem and shows a metal ladder going down to a small hall below. You hear some distant talking in a language you do not understand.
Around this time...
Krusten explains why they are there but gets no reply this time. Its obvious they do not want to open or you have not given enough reason to open.
GM: Say what you wish to do now.
As Krusten and Assassin wait, Shifter, in the form of man, explorers the building.
The first and most apparent thing is the building is in desperate need of renovation and a clean up. Like the first floor below you this one has broken windows that allows the elements to bombard the floors / walls with dust and water.
There are bits of clothing strewn about as well as empty cans and bottles. There aren't many walls here, its like an open area with columns. To one far side are some steps going down.
By the steps you can see a couple of men carrying modern crossbows. They are trying to look out the front window of the building without revealing themselves.They are obviously unaware of your presence.
GM: Say what you wish to do now.
Shifter calls to inform Krusten and Assassin about his current position. Afterwards, in the form of a snake, he hopes to get past the first floor to the ground floor without being seen.
GM: Kntoran on the next action should roll D100 with embedded dice against speed. I will only need his action to continue the Scenario.
Shifter, in the form of a snake, slithers past the men on the first floor and makes his way down the steps but as he does so he notices that the air is full of a strange odor, possibly made from burning spices or incense. It is also getting darker which might be due to the fact that the ground floor had no windows. You can hear whispers up ahead. At the bottom of the steps you can only make out various rooms of lit candles and lanterns but you are unsure where you are in relation to your friends while in the form of a snake.
GM: Again, I only need KNtoran's action unless those outside are changing their current action. KNtoran, you will also need to say what form you are in, if as a snake or otherwise, etc.
Shifter, now in the form of a man, hides in a dark shadow. He can now see that 50 feet ahead is the possible entrance to the building. There are several people gathered there. Some wear white robes and the women seem scantily dressed although their attire is also white. You can see many hieroglyphs on the wall. To the left and right are rooms, what goes on there you are unsure from your position.
GM: Still only need KNtoran's action.
The floor has nothing of use, it is just the bare ground floor of the building. As you try to maneuver you notice that one room appears to be a sleeping quarters while the other rituals are performed. It is impossible to get to the door without being seen.
GM: Still only need Shifter's actions. Please roll against speed on your next Post.
As you enter the room lit by two small hanging lanterns, you see makeshift sleeping areas using old mattresses, rolls, and sleeping bags. A woman is in there, her back towards you, she has not noticed your entrance. She is dressed in a see through white material that shows her almost perfect naked figure and for a second or two you are distracted. On the floor you see backpacks but no wardrobe or cabinets where clothes might be kept.
GM: Say what you wish to do now.