You all agree that going to Egypt seems to be the best move. A search and a couple of questions reveals that it will take about 9-10 days to get to Egypt. However you are told that special consideration must be made for the following:
1. The speed the ship is going
2. If it stops for any reason
3. If it has to divert course because of storms or bad weather
GM: Say what you wish to do now.
You try to make contact with the Being. The answer you get is not what you had hoped for:
"You have been endowed with powers, use these to decide the fate of mankind."
GM: Say what you wish to do now.
You make a drastic split. Assassin deliberates as he watches Krusten leave for home and Shifter try to get to the ship in the form of an eagle.
Shifter, while blessed with the ability to fly fast and high will have a very vast area to cover in order to find the ship.
GM: Roll the Community D100 vs Intelligence with a modifier of +45%. If you get over your intelligence you fail to find the ship.
Krusten, at home decides to research the name of the ship. The name "Montu" Is Egyptian and refers oddly enough to the falcon god of war in the ancient Egyptian belief system. The ships is one of a fleet of cargo ships belonging to an enterprise out of Egypt.
GM: Say what you wish to do now.
Shifter returns to the docks exhausted after hours of circling the ocean.
Meanwhile...
Assassin and Krusten both pack their travel items and keep in close contact.
GM: Say what you wish to do now.
A very tired Shifter contacts the others about his failed attempt at finding the ship. He then calls an airline about ticket to Egypt. The tickets cost $3,000 total and leaves in 8 hours. You go to the airport and Shifter pays for the tickets and all is secure until the departure of your flight later that day.
GM: Let me know if you want to make any specific actions before you leave.
Assassin finds many hotels and learns about the different aspects of Egypt through the internet.
Later, your plane's flight is called over the intercom and you board. Most of the passengers look Middle Eastern, African with just a couple of Caucasian looking passengers scattered in between. A very long but restful flight lands you in Egypt the next morning. Stepping off the plane you can see the customs officials notice you and flag you over to them for entry.
"Passports please..." They extend their hands awaiting you to give them your documents.
"Purpose of your visit?"
GM: Everyone should use the D100 against Charisma. A number under your Charisma is success. Should everyone be successful please state multiple actions ahead.
Krusten checks their intent and finds that they are suspicious of all Americans due to the recent rift between the two countries, they are also merely doing their job.
Assassin is flagged to go ahead as the luggage of Krusten and Shifter are checked.
GM: What is customs going to find? Now this is where the specifics are missing. Did you all take your kits or leave it home? If you left it home then please update your Equipment inventory specially for Shifter as he has nothing there. Please keep in mind old fields will be deleted. If you have it with you then Krusten and Shifter will be questioned about it.
Krusten shows her luggage and they find nothing but the usual travel items. They let Krusten through.
Shifter awaits his turn in line.
GM: Still need an answer for Shifter: "Did you all take your kits or leave it home?"