I read what you said about Kntoran so no roll there I guess you can like roll for him.
I'll call Krusten and tell her to go check out the van. She'll use her danger sense.
Garrant also uses danger sense 1d100 = 24.
I'll also tell Walcott to tell us the truth and look like iIm going to hurt him if he doesn't. I rolled a 75 on a D100 in case you need it.
Garrant: He checks to see if his door is locked and makes sure it is not. His idea is to force the door from the car and ride it off into the street. He then might be able to use his powers to stop the car from flipping. Garrant remains stationary though showing no signs that he is aware of the van. He waits until he is sure there is no other option. Waiting until right before he saw the car flipping in his vision.
Krusten becomes very worried and tells the cab driver to back away from the van. She lets her friends know what is going on
Shifter will drive as fast as he can without killing us to th nearest exit off the highway, we'll then see if we can lose these guys with his fast car.
Garrant: 1d100 = 84, 1d100 = 23
Rest of us will just see what happens next but Shifter will still try to get off the highway.
Forge will keep holding to Walcott.
Main move will be by Garrant and when we see like what happens the rest of us will know what we're doing next.
To GM: I am picturing Garrant drifting past the van so that he can avoid being shot at. Moving in a way to avoid being hit by a car or the van and avoid direct conflict with the van.
2d100 = 29, 7
Garrant moves hurriedly but cautiously up on the disabled van. He pulls out several metal cards from his pockets and waits. If the men come out shooting or start shooting he will attack them, forcing his disks at them like missiles.
Rest of us will wait to see what happens. We also tell Krusten where we are so she can meet up with us.
We're like leaving now. Garrant is going to get back in the car and then we're going towards the police station to make sure Walcott gets there. Krusten will meet us there.