Animal Domain Spells

Animal Domain Spells - Board, Card, RPG Reviews - Posted: 16th Oct, 2010 - 1:21pm

Text RPG Play Text RPG ?
 

04th December 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Draconian
Draconian
Rogue
Rogue
Ranger
Ranger
Wizard
Wizard
Barbarian
Barbarian
Warlock
Warlock
Fighter
Fighter
Paladin
Paladin
Cleric
Cleric

Posts: 1 - Views: 340
Dungeons & Dragons Reviewed
Post Date: 16th Oct, 2010 - 1:21pm / Post ID: #

Animal Domain Spells

Animal Domain Spells

1 Calm Animals: Calms (2d4 + level) HD of animals.

2 Hold Animal: Paralyzes one animal for 1 round/level.

3 Dominate Animal: Subject animal obeys silent mental commands.

4 Summon Nature's Ally IV*: Calls creature to fight.

5 Commune with Nature: Learn about terrain for 1 mile/level.

6 Antilife Shell: 10-ft. Field hedges out living creatures.

7 Animal Shapes: One ally/level polymorphs into chosen animal.

8 Summon Nature's Ally VIII*: Calls creature to fight.

9 ShapechangeF: Transforms you into any creature, and change forms once per round.

*Can only summon animals.

Sponsored Links:

 
> TOPIC: Animal Domain Spells
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,