Animal Domain Spells

Animal Domain Spells - Board, Card, RPG Reviews - Posted: 16th Oct, 2010 - 1:21pm

Text RPG Play Text RPG ?
 

06th December 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Warlock
Warlock
Paladin
Paladin
Rogue
Rogue
Draconian
Draconian
Cleric
Cleric
Ranger
Ranger
Fighter
Fighter
Wizard
Wizard
Barbarian
Barbarian

Posts: 1 - Views: 440
Dungeons & Dragons Reviewed
Post Date: 16th Oct, 2010 - 1:21pm / Post ID: #

Animal Domain Spells

Animal Domain Spells

1 Calm Animals: Calms (2d4 + level) HD of animals.

2 Hold Animal: Paralyzes one animal for 1 round/level.

3 Dominate Animal: Subject animal obeys silent mental commands.

4 Summon Nature's Ally IV*: Calls creature to fight.

5 Commune with Nature: Learn about terrain for 1 mile/level.

6 Antilife Shell: 10-ft. Field hedges out living creatures.

7 Animal Shapes: One ally/level polymorphs into chosen animal.

8 Summon Nature's Ally VIII*: Calls creature to fight.

9 ShapechangeF: Transforms you into any creature, and change forms once per round.

*Can only summon animals.

Sponsored Links:
Post Date: Fri Dec 6 19:05:16 GMT 2024 / Post ID: #

Avatar

Animal Domain Spells

Add Comment
I fully believe animal domain spells is interesting speedily to understand animal domain spells correct get down to the truth for animal domain spells.


 
> TOPIC: Animal Domain Spells
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,