Animal Domain Spells

Animal Domain Spells - Board, Card, RPG Reviews - Posted: 16th Oct, 2010 - 1:21pm

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Dungeons & Dragons Reviewed
Post Date: 16th Oct, 2010 - 1:21pm / Post ID: #

Animal Domain Spells

Animal Domain Spells

1 Calm Animals: Calms (2d4 + level) HD of animals.

2 Hold Animal: Paralyzes one animal for 1 round/level.

3 Dominate Animal: Subject animal obeys silent mental commands.

4 Summon Nature's Ally IV*: Calls creature to fight.

5 Commune with Nature: Learn about terrain for 1 mile/level.

6 Antilife Shell: 10-ft. Field hedges out living creatures.

7 Animal Shapes: One ally/level polymorphs into chosen animal.

8 Summon Nature's Ally VIII*: Calls creature to fight.

9 ShapechangeF: Transforms you into any creature, and change forms once per round.

*Can only summon animals.

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Post Date: Thu Dec 5 8:37:29 GMT 2024 / Post ID: #

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Animal Domain Spells

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More opinions appreciated on animal domain spells this needs looking into rapidly so that hopefully get the erroneous opinions about animal domain spells from the truth.


 
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