Air Domain Spells

Air Domain Spells - Board, Card, RPG Reviews - Posted: 11th Oct, 2010 - 12:53am

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Post Date: 11th Oct, 2010 - 12:53am / Post ID: #

Air Domain Spells

Air Domain

What are your thoughts about the best Air Domain Spells?

Granted Powers: Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

Air Domain Spells


1 Obscuring Mist: Fog surrounds you.

2 Wind Wall: Deflects arrows, smaller creatures, and gases.

3 Gaseous Form: Subject becomes insubstantial and can fly slowly.

4 Air Walk: Subject treads on air as if solid (climb at 45-degree angle).

5 Control Winds: Change wind direction and speed.

6 Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.

7 Control Weather: Changes weather in local area.

8 Whirlwind: Cyclone deals damage and can pick up creatures.

9 Elemental Swarm*: Summons multiple elementals.

*Cast as an air spell only. Ref. HERE

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Post Date: Thu Dec 5 10:03:36 GMT 2024 / Post ID: #

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Air Domain Spells

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I was thinking about air domain spells should be expanded actively how and know so I can decide for myself.


 
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