Animal Trance Spell

Animal Trance Spell - Board, Card, RPG Reviews - Posted: 18th Oct, 2010 - 1:45pm

Text RPG Play Text RPG ?
 

16th November 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Cleric
Cleric
Fighter
Fighter
Draconian
Draconian
Warlock
Warlock
Ranger
Ranger
Wizard
Wizard
Rogue
Rogue
Barbarian
Barbarian
Paladin
Paladin

Posts: 1 - Views: 262
Dungeons & Dragons Reviewed
Post Date: 18th Oct, 2010 - 1:45pm / Post ID: #

Animal Trance Spell

Animal Trance Spell

Animal Trance Description: Your swaying motions and music (or singing, or chanting) compel animals and magical beasts to do nothing but watch you. Only a creature with an Intelligence score of 1 or 2 can be fascinated by this spell. Roll 2d6 to determine the total number of HD worth of creatures that you fascinate. The closest targets are selected first until no more targets within range can be affected.

A magical beast, a dire animal, or an animal trained to attack or guard is allowed a saving throw; an animal not trained to attack or guard is not.

More: D&D Spells for Animal Trance

Sponsored Links:

 
> TOPIC: Animal Trance Spell
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,