Control Winds

Control Winds - Board, Card, RPG Reviews - Posted: 25th Oct, 2010 - 7:50pm

Text RPG Play Text RPG ?
 

25th September 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Paladin
Paladin
Wizard
Wizard
Warlock
Warlock
Cleric
Cleric
Ranger
Ranger
Fighter
Fighter
Draconian
Draconian
Rogue
Rogue
Barbarian
Barbarian

Posts: 1 - Views: 278
Dungeons & Dragons Reviewed
Post Date: 25th Oct, 2010 - 7:50pm / Post ID: #

Control Winds

Control Winds Spell

Control Winds Description: You alter wind force in the area surrounding you. You can make the wind blow in a certain direction or manner, increase its strength, or decrease its strength. The new wind direction and strength persist until the spell ends or until you choose to alter your handiwork, which requires concentration. You may create an 'eye' of calm air up to 80 feet in diameter at the center of the area if you so desire, and you may choose to limit the area to any cylindrical area less than your full limit.

More: D&D Spells for Control Winds

Sponsored Links:

 
> TOPIC: Control Winds
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,