You go up to the engine room door as though you want to walk through but nothing happens. Observing the door you notice it is built with security in mind. You ask the computer to open it and the reply is to the negative.
GM: For using the lift I need to to know who is going to use and what skill they will use to get it done. That Player will then need to roll a D100 and please let me know the result.
George is quite familiar with the use of this forklift and handles it with expert precision. On each crate shows the base weight value when empty and when full. There is one thing strange though... As you begin moving and lining up the heavy plastic and metal crates for a defensive position you notice that the lift's reading on weight is the same as the weight for each crate without content.
GM: Say what you wish to do now.
Space Cargo Escort RPG (Hover)
Omega talks to the computer,
"Computer, what is the cargo we are carrying, we have an emergency."
The computer chirps as usual and responds,
"No emergency detected. Cargo contents confidential."
You then try the code you used for the Captain's Quarters in other areas not yet accessible but nothing happens.
GM: Say what you wish to do now.
Stumped as to what to do next makes you hungry, you decide to see what is available on the 'menu'.
GM: All of you need to eat. You can choose the food from the kitchen or your own but please tell me which you take.
You satisfy our hunger with your own rations.
GM: Everyone should minus one ration from their inventory
You go by the Captain's Quarters to peer out the window and see if anything is recognizable to indicate where you are but nothing is apparent save for more stars than you have ever seen before. Given that you journey is supposed to be over the space of three days you decide to get some sleep where possible.
The Next Day...
Not having daylight to make you aware of the time is strange for you. You go by your clock and decide to get up. You wonder what to do for the day.
GM: Say what you wish to do now.
Looking for access to the bridge is futile. The old ship is reinforced steel of a grade that makes simple digging about impossible without the right equipment.
You look for items to make a fire. There are things but you will not cause nothing more than a small fire since most everything is in a hard plastic or fitted with some kind of metal.
GM: Say what you wish to do now.
George finds himself looking out into deep space to see if anything can be spotted. In the far distance he frowns, squints his eyes and then wonders if he is seeing another ship very far away. He is still not sure. He then shifts his attention to anything records or codes. The Captain's personal computer sits there making you wonder what else might be within it.
Meanwhile...
The rest of the Squad decide that it is time to know what they are carrying. You count the number of square containers and you see there are ten. The hard plastic crates are of course locked but with the abilities of the lift it is easy to open. You open the first one and are amazed to see nothing there. You even begin to move your hand around the space inside to ensure it is not a 'trick'.
GM: Say what you wish to do now.
After George's sighting you ask the computer to verify if there is another vessel in the area. The computer responds,
"Unknown vessel detected in sector 345-d (where George looked), destination unknown".
You then go behind the stacked cargo.
GM: Say what you wish to do now.