Feeblemind Spell

Feeblemind Spell - Board, Card, RPG Reviews - Posted: 2nd Nov, 2010 - 12:56pm

Text RPG Play Text RPG ?
 

24th September 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Paladin
Paladin
Cleric
Cleric
Barbarian
Barbarian
Ranger
Ranger
Warlock
Warlock
Draconian
Draconian
Wizard
Wizard
Rogue
Rogue
Fighter
Fighter

Posts: 1 - Views: 400
Dungeons & Dragons Reviewed
Post Date: 2nd Nov, 2010 - 12:56pm / Post ID: #

Feeblemind Spell

Feeblemind Spell

D&D Feeblemind Spell Description: If the target creature fails a Will saving throw, its Intelligence and Charisma scores each drop to 1. The affected creature is unable to use Intelligence- or Charisma-based skills, cast spells, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them. The subject remains in this state until a heal, limited wish, miracle, or wish spell is used to cancel the effect of the feeblemind. A creature that can cast arcane spells, such as a sorcerer or a wizard, takes a -4 penalty on its saving throw.

More: D&D Spells for Feeblemind

Sponsored Links:

 
> TOPIC: Feeblemind Spell
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,