Prying Eyes Spell

Prying Eyes Spell - Board, Card, RPG Reviews - Posted: 24th Nov, 2010 - 12:23pm

Text RPG Play Text RPG ?
 

12th November 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Wizard
Wizard
Cleric
Cleric
Draconian
Draconian
Fighter
Fighter
Warlock
Warlock
Barbarian
Barbarian
Paladin
Paladin
Ranger
Ranger
Rogue
Rogue

Posts: 1 - Views: 300
Dungeons & Dragons Reviewed
Post Date: 24th Nov, 2010 - 12:23pm / Post ID: #

Prying Eyes Spell

Prying Eyes Spell

D&D Description of the Prying Eyes Spell : You create a number of semitangible, visible magical orbs (called 'eyes') equal to 1d4 + your caster level. These eyes move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions.

While the individual eyes are quite fragile, they're small and difficult to spot. Each eye is a Fine construct, about the size of a small apple, that has 1 hit point, AC 18 (+8 bonus for its size), flies at a speed of 30 feet with perfect maneuverability, and has a +16 Hide modifier. It has a Spot modifier equal to your caster level (maximum +15) and is subject to illusions, darkness, fog, and any other factors that would affect your ability to receive visual information about your surroundings. An eye traveling through darkness must find its way by touch.

Deeper info on this Dungeons & Dragons Prying Eyes Spell

Sponsored Links:
Post Date: Tue Nov 12 6:42:54 GMT 2024 / Post ID: #

Avatar

Prying Eyes Spell

Add Comment
More opinions appreciated on prying eyes spell need more info right away maybe that understanding so I can decide for myself.


 
> TOPIC: Prying Eyes Spell
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,