Dizguyear, your character's AC will be 16 and HP will be 7. Your low Soul will mean your character will be on the downside of most things especially where it comes to interacting with people so please note those and put all the information within the various WOM boxes via your profile.
The current Scenario is well underway so now you have two choices:
1. I can fit you in now but it will be at a penalty (what it is I cannot say it all depends on how anxious you are to play)
2. You can wait til the adventurers get back to the Village and then you join in with them.
Which do you want?
RPG: Medieval
Alias: Tanar the Dark
Role/Class: Magician
Level: 0
Body: 8
Mind: 15
Soul: 9
Special Skills: +10% to both secondary skills. Beverage maker, Herbalist
Equipment: Leather backpack 1, clothes 1, blanket 1, healer's pouch 1, leather belt pouch 1, herbs for healing 1, ointment for insects 1, dry ration 3, water skin 2, small flask (2) 1, leather boots 1, cloak 1, sling 1, wooden staff 1
Total cost: 40 gold
Tanar looks ready to go. Please fill in the fields / select avatars and so fort via your control panel. You have two choices at this point:
1. Enter the game now at a penalty (I cannot say what it is, you will just have to find out in the story)
Or:
2. You wait til the current adventurers get back to the Village and join them in the Market.
Maybe I'll just wait for them to come back. Is not because of the penalty, I just feel better joining a quest from the start.
RPG: World of Medieval
Alias: Thad
Role: Thief
Level: 0
Body: 13
Mind: 11
Soul: 7
Special Skills: Swimming/Diver; Bookkeeper
+10% Disarm Trap
+10% Pick Locks
+10% Pick Pockets
+10% Hide in Shadows
Equipment:
-Dagger
-Sling
-Clothes
-Cloak
-Leather Boots
-Small sack
-Belt pouch
-Flask
-Torch
-Flint
-Rope, 50 ft
-Grappling hook
-Scroll, ink, feather, case
-3 days rations
-3 days water
-2 Herbs for Healing
Total: 40
Edited: Tonatha on 31st Dec, 2013 - 10:21pm