MEDIEVAL CAMP
[glow=red,2,300]Next game starts on the 1[sup]st[/sup] May, 2003.[/glow]
Here, characters form a party by posting messages to each other with ideas of how they would like to; get ready for the next mission or adventure; formulate a captain or leader for the next mission and iron out any disagreements.
Why is a leader necessary?
Helps keep order and because one person acts as 'mouth' for the others it is easier for admin to formulate a response based on the character's actions.
But what if I want to do something different from what the party wants to do?
You can choose to leave the party, but this has bad consequences for more than one reason. First of all, admin will now have to create a scenario especially for you and second, the party may not want to take you on future missions.
What should be some of the things we discuss here?
1. Who will be the leader?
2. Who will be at the front leading, who will be in the rear?
3. What happens if we are suddenly attacked?
4. Who will do the talking when a city or town?
5. Is there anything we need to keep concealed?
6. Do we need to get or purchase any special items?
7. Figure out the solution to a puzzle you are stuck on.
8. Negotiate with other players.
9. Find out the strategy of other players.
10. Learn from more experienced players.
QUOTE |
if the adm is in a good mood we can start the game right away, right adm? |