Alright. I have purchased my items and I'm ready to go. How about everyone else. Ready? Most of my stuff I can wrap up in my tent, or attatch to it somehow. I'll have to use it as my sack. Do we want to divide what is in the bag? I think we ought to, but if everyone decides to keep it all together, I don't think I will be able to carry it. I have quite a load already.
I think we should divide the items.
I propose that Nick takes :
*A note that says, "Meet Greaves at his hut 7:00am sharp"
*String of garlic buds
Sad to say Nick doesn't have too much mind and soul so it's better that he doesn't take the most important stuff who knows..he may lose it.
Amaris:
*Bottle of Ink and feather in a leather case
*A gold ring with strange enscriptions engraven on it
Medusa:
*15 gold pieces
*Simple Map
*4 small bottles of strength tonic (a mixture of herbs, good for long periods of bad eatting.
Nick, don't forget to e-mail the GM if you want to purchase stuff!
After purchasing the equipment, Medusa proposes to Amaris and Nicking to go back and check on Shadow. She's concern about his health. It's also a good opportunity to sit down and go through the bag that Greaves gave us and discuss what we are going to do.
Medusa and the rest of the group went back Shadow's hut and they found him doing okay. The fever was gone but he still need some rest.
The three of us sit down in the table and we open the bag. Medusa wants to go and meet Greaves, but she doesn't know how Amaris and Nicking feel about it. She wants to go at least 15 minutes earlier to see with who Greaves is coming with and to be prepared if something unexpected happens.
Medusa thinks that something about Greaves is not quiet right and will be our job to find out what it is.
Medusa speak to her partners in a strong, convincing way trying to not let them be fearful about meeting Greaves. They take ALL their equipment including the new bag and they leave Shadow's hut to meet Greaves.
Guys, I'm all ears for suggestions. Please post what you think we should do. Thanks.
Please add what you would like that your character can do in this new move.
Medusa thinks we should go by Shadow's hut first to let him know about our plan and Greaves, he may be concern if we don't.
When we reach there, we also discuss how we are going to acomplish this task. Medusa wants that everyone can dress also in black since we are going to 'work' at night, we don't want that everybody notices it, also it's a good way to camuflate with these people who protect the cave. Medusa takes with her, the sword, shovel and everything needed to use arrows, in this way she will be able to attack without making so much noise. She make sure she takes her part of the bag that Greaves gave to the group since there is some bottles of strengh tonic that we may need if we are poisoned. She gave Nick some of her stuff so she can balanced well the equipment, after all Nick is very strong and he can handle weight very well. Amaris is ready too.
Medusa takes her staff with her to the journey through the mountains, it will help to make her trip easier.
Amaris is very cautious that there is no traps around. That will be her job until we find the cave.
Medusa wonders how in the world are we going to find that cave and she thinks that if this scroll is kept in a very secure cave then it must be where there is the most of this people dress in black. Medusa thinks it will take really long hours to find that cave since we don't have any directions. But Medusa remembers that Amaris has a very good trained dog that obeys her in everything she says so Medusa suggests Amaris to take it with her since the dog may help us to find the cave, after all, dogs have a great sense of smell.
Everyone is ready to go by night at Death Mouth. It will take us a while to reach there, we have more than 2 eyes open during the journey there to make sure there is no danger around. We reach to the mountains and Amaris being a animal trainer show her dog the ring with the inscription on and teach the dog that we need to find something with that inscription on. That will make the dog aware of what he must look on.
The dog seem to know what's he doing and he started to walks quickly towards the deepest north side of the mountains.
During our journey to Death's mouth,Amaris packs most of her things inside the tent and wears the ring around her neck on a thread she has pulled out of her garment and keeps it hidden. Amaris's dog is scouting up ahead, not too far, she will warn the group if there are people lurking about in the wilderness. She warns us with a certain kind of loud moan so as to not alert the enemy of our presence behind her, and give us time to get ready for battle if need be. Amaris's dog will also help us to find food, wild game to eat if we run low on rations. Wherever water is found Amaris fills her flask, she doesn't need much water to keep her going, but tries to keep the flask full as much as possible. When arriving at the mountains Amaris sends her dog out in search of a cave and. With her sense of smell she will be able to locate the place where the bandits live. Amaris will follow at and search in nearby places looking for traps and keeping an eye out for bandits. Amaris agrees all should wear black. She will wear her cloak as it will keep her hidden. She will hide her tent in a nearby crevice so she can maneuver better and keep her short bow with her as well as her arrows in the shaft. She walks as lightly as she can, barefoot, or with cloth or leave wrapped around her feat to muffle the sound of steps. Perhaps Medusa and Amaris should work together in looking for the cave and leave Nick to keep guard and warn us if he sees any of the bandits. We really must be on guard with people who live in the wilderness. This is their home and they know it very well. We are strangers to this land and it can be all to easy for us to be caught in a snare. Amaris will keep in the shadows as she searches and have her bow slung over her shoulder with her arrows. Keeping an eye on the trees and looking for hidden places where others may lying in wait to attack. A signal should be given when the cave is found. It should be subtle but distinct. Amaris's dog named IO (pronounced eeoh) will give a short yip. If and when Amaris finds a trap she will mark it, if it cannot be disarmed, so we will no the places to avoid.
okay, now we have to wait for Nick's answer. I pretty much agree with you too Amaris. After Nick posted on what his character will do, I will post a final message here in the camp and then in the party order.