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Spike Growth Spell
D&D Description of the Spike Growth Spell : Any ground-covering vegetation in the spell's area becomes very hard and sharply pointed without changing its appearance.
In areas of bare earth, roots and rootlets act in the same way. Typically, Spike growth can be cast in any outdoor setting except open water, ice, heavy snow, sandy desert, or bare stone. Any creature moving on foot into or through the spell's area takes 1d4 points of piercing damage for each 5 feet of movement through the spiked area.
Deeper info on this Dungeons & Dragons Spike Growth Spell
Note: Add a Reply about how you have applied the use of the Spike Growth spell in a previous Dungeons & Dragons scenario.